[Bf-committers] Gameengine - ODE and Python

John K. Walton bf-committers@blender.org
Thu, 31 Jul 2003 07:46:19 -0400 (EDT)


On Thu, 31 Jul 2003, Carsten Wartmann wrote:

> Patrick writes:
>  > maci_ray:
>  >=20
> [=B7=B7=B7]
>  > >I thought ODE would do almost the same as sumo/solid? Maybe the physi=
cs
>  > >simulation is a bit different and has more features.
>  >=20
>  >     I think that putting solid back in when it's available would be a=
=20
>  > good thing, because changing physics engines might totally throw the=
=20
>  > physics off-whack for some old games.  Also, the current physics are a=
=20
>  > bit more gamey, which might suit some games better than ODE.  Options=
=20
>=20
> I think that the old engine is not good enough for both types of
> games... Too simple for physic based games (Race, Fly, Space) and to
> limitating for Jump&Run. So *I* think ODE would enhance, for Jump&Run
> you usually have to make your own physics anyway (like the content
> team at NaN did).

rarely, if ever,  was a game done with the look and polish of the
content team games. the whole problem with these game engines are
they REALLY complicated to program, and had poor crossplatform
result.

ODE for instance has to be hand mangled just to compile for irix.
game engine should be completely optional.=20
=20
> Carsten.
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>=20