Diffuse toon shader problem (Re: [Bf-committers] 2.28 Ahoy 2!)
Nathan Vegdahl
bf-committers@blender.org
Thu, 24 Jul 2003 00:12:21 -0700 (PDT)
Grrr... I'm so stupid.
The diffuse toon shader "size" parameter is limited to a max value of 1 in
blender2.28. That is *really* bad. It should at the *very least* have a max
value approximatly 1/2 of pi. And, ideally, it should be able to go all the
way up to pi.
I'm *so* *stupid*. I've screwed everything up. >:-(
--Nathan "Dumb-Ass" Vegdahl
--- Ton Roosendaal <ton@blender.org> wrote:
> Hi,
>
> Committed since my last mail:
>
> - stefang found & fixed a 2.27 bug (SHIFT+O), great!
> - matt provided a more crispy splash
> - changed wording of insert key menu.
>
> I did a test with all my testing files, Blender still behaves nice! No
> reports in yet which block final compilations...
>
> Let's go! Aim is to put it all up this evening (euro time). I'm also
> available thursday morning for some chores, if needed.
> I'll put files at download.blender.org immediately, to wait for first
> reports. If it all goes nicely, we can post it all officially thursday.
>
> Now I'll write the changelog & blender.org article...
>
> -Ton-
>
>
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton@blender.org
> http://www.blender.org
>
> _______________________________________________
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> Bf-committers@blender.org
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