[Bf-committers] Fwd: [Bf-funboard] Rotating from the camera view

Roel Spruit bf-committers@blender.org
Tue, 15 Jul 2003 19:27:33 +0200


I may be the devil's advocate here, but I'd really like it if movements in
camera view actually changed the camera view. for better aiming purposes....
but this might be a more funboard related topic than a comitters one :)

Roel

----- Original Message -----
From: "Douglas Bischoff" <bischofftep@mac.com>
To: <bf-committers@blender.org>
Sent: Tuesday, July 15, 2003 6:57 PM
Subject: [Bf-committers] Fwd: [Bf-funboard] Rotating from the camera view


> Hello, all!
>
> This seemed like something in my league, and something I noticed just
> recently myself as being irritating. I'll give it a whack unless it's
> deemed that this is not the behavior we want. Here's what I see the
> simple flow being:
>
> * Upon receiving a command that changes the view (rather than SETTING
> the view, i.e. not 7key, 1key, or 3key, etc.) set the current view
> coordinates & direction to that of the active camera.
> * Switch out of camera mode, stay in perspective mode.
>
> That'd be it! Thoughts?
>
> -Bish
>
> Begin forwarded message:
>
> > If you looking at your scene from the camera view, and want to get a
> > little different look at your scene, if you try to do a middle-click
> > rotate it does the rotate from a very different position than where
> > your
> > camera started.  I understand the reasoning behind this (you are no
> > longer
> > in camera view when you start rotating the view), but it is not good
> > from
> > a UI standpoint.  Obviously it should switch out of camera view, but it
> > should have it's starting point at where the camera view left off.
> >
> > I hope I'm making sense.  The same is true for translation as well.
> >
> > Jon
> >
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard@blender.org
> > http://www.blender.org/mailman/listinfo/bf-funboard
>
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