[Bf-committers] OS X GL troubleshooting help
Douglas Bischoff
bf-committers@blender.org
Fri, 4 Jul 2003 17:09:13 -0400
Hello:
Doing some work today in a compile from yesterday's CVS, and noticed
some odd behavior which might help explain the crazy screen behavior on
OS X.
When doing an F12 render, the render window looks fine, while the
background (the rest of Blender) goes haywire with random pixels...
which appear to be from the system "wallpaper" by the way... in a
repeating pattern.
I tried dragging the render window around, and discovered that behind
it, and where the system was drawing a drop shadow, the screen redrew
itself just fine... showing the remaining Blender interface nicely.
A second drag over the same area... and it went back to the crazy
patterns!
Sounds like a swapbuffer somewhere?
Hope this helps,
-Bish