[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/intern material.c blender/source/blender/makesdna DNA_lamp_types.h DNA_material_types.h DNA_scene_types.h blender/source/blender/render/extern/include render_types.h blender/source/blender/render/intern/include rendercore.h zbuf_int.h blender/source/blender/render/intern/source ...

Kino bf-committers@blender.org
Wed, 10 Dec 2003 21:54:48 +0100


On Wed, 10 Dec 2003 21:41:54 +0100 (CET)
Ton Roosendaal <ton@blender.org> wrote:

Hi Ton
i have this error in compiling 

source/.libs/libblender_source.a(renderPreAndPost.o)(.text+0x144): In
function ` prepareScene':: undefined reference to `makeoctree'
source/.libs/libblender_source.a(renderPreAndPost.o)(.text+0x164): In
function ` finalizeScene':: undefined reference to `freeoctree'
source/.libs/libblender_source.a(rendercore.o)(.text+0x4b7d): In
function `shade _lamp_loop':: undefined reference to `ray_shadow'
source/.libs/libblender_source.a(rendercore.o)(.text+0x6d4c): In
function `shade pixel':: undefined reference to `ray_mirror'

need to wait for a follow commit?

thanks

ciao
kino



> ton (Ton Roosendaal) 2003/12/10 21:41:53 CET
> 
>   Modified files:
>     blender/source/blender/blenkernel/intern material.c 
>     blender/source/blender/makesdna DNA_lamp_types.h 
>                                     DNA_material_types.h 
>                                     DNA_scene_types.h 
>     blender/source/blender/render/extern/include render_types.h 
>     blender/source/blender/render/intern/include rendercore.h 
>                                                  zbuf_int.h 
>     blender/source/blender/render/intern/source Makefile 
>                                                 renderPreAndPost.c 
>                                                 rendercore.c 
>                                                 zbuf.c 
>     blender/source/blender/renderconverter/intern 
>                                                   convertBlenderScene
>                                                   .c 
>     blender/source/blender/src buttons_scene.c buttons_shading.c 
>   Added files:
>     blender/source/blender/render/intern/source ray.c 
>   
>   Log:
>   - Xmas special: shiny mirroring bells & whistles!
>   
>   This is a revision of the old NeoGeo raytracer, dusted off, improved
>   quite a lot, and nicely integrated in the rest of rendering
>   pipeline. Enable it with F10-"Ray", and set either a 'ray-shadow'
>   lamp or give the Material a "RayMirror" value.
>   It has been added for 2 reasons:
>   - get feedback on validity... I need artists to play around with it
>   if it's
>     actually useful. It still *is* raytracing, meaning complex scenes
>     will easily become slow.
>   - for educational purposes. All raytracing happens in ray.c, which
>   can be
>     quite easily adjusted for other effects.
>   
>   When too many disasters pop up with this, I'll make it a compile
>   #ifdef. But so far, it seems to do a decent job.
>   
>   Demo files: http://www.blender.org/docs/ray_test.tgz
>   An article (tech) about how it works, and about the new octree
>   invention will be posted soon. :)
>   
>   Note: it doesn't work with unified render yet.
>   
>   Revision  Changes    Path
>   1.10      +10 -1    
>   blender/source/blender/blenkernel/intern/material.c 1.9       +5 -1 
>       blender/source/blender/makesdna/DNA_lamp_types.h
>   1.9       +4 -3     
>   blender/source/blender/makesdna/DNA_material_types.h 1.13      +10
>   -9     blender/source/blender/makesdna/DNA_scene_types.h 1.9      
>   +6 -2     
>   blender/source/blender/render/extern/include/render_types.h 1.8     
>    +2 -3     
>    blender/source/blender/render/intern/include/rendercore.h
>   1.6       +2 -2     
>   blender/source/blender/render/intern/include/zbuf_int.h 1.7       +2
>   -2      blender/source/blender/render/intern/source/Makefile 1.6    
>     +8 -2     
>     blender/source/blender/render/intern/source/renderPreAndPost.c
>   1.18      +39 -26   
>   blender/source/blender/render/intern/source/rendercore.c 1.9      
>   +6 -6      blender/source/blender/render/intern/source/zbuf.c 1.19  
>      +8 -9     
>      blender/source/blender/renderconverter/intern/convertBlenderScen
>      e.c
>   1.18      +16 -15    blender/source/blender/src/buttons_scene.c
>   1.43      +33 -19    blender/source/blender/src/buttons_shading.c
> _______________________________________________
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