[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel/intern material.c
blender/source/blender/makesdna DNA_lamp_types.h DNA_material_types.h
DNA_scene_types.h blender/source/blender/render/extern/include
render_types.h blender/source/blender/render/intern/include rendercore.h
zbuf_int.h blender/source/blender/render/intern/source ...
Kino
bf-committers@blender.org
Wed, 10 Dec 2003 21:54:48 +0100
On Wed, 10 Dec 2003 21:41:54 +0100 (CET)
Ton Roosendaal <ton@blender.org> wrote:
Hi Ton
i have this error in compiling
source/.libs/libblender_source.a(renderPreAndPost.o)(.text+0x144): In
function ` prepareScene':: undefined reference to `makeoctree'
source/.libs/libblender_source.a(renderPreAndPost.o)(.text+0x164): In
function ` finalizeScene':: undefined reference to `freeoctree'
source/.libs/libblender_source.a(rendercore.o)(.text+0x4b7d): In
function `shade _lamp_loop':: undefined reference to `ray_shadow'
source/.libs/libblender_source.a(rendercore.o)(.text+0x6d4c): In
function `shade pixel':: undefined reference to `ray_mirror'
need to wait for a follow commit?
thanks
ciao
kino
> ton (Ton Roosendaal) 2003/12/10 21:41:53 CET
>
> Modified files:
> blender/source/blender/blenkernel/intern material.c
> blender/source/blender/makesdna DNA_lamp_types.h
> DNA_material_types.h
> DNA_scene_types.h
> blender/source/blender/render/extern/include render_types.h
> blender/source/blender/render/intern/include rendercore.h
> zbuf_int.h
> blender/source/blender/render/intern/source Makefile
> renderPreAndPost.c
> rendercore.c
> zbuf.c
> blender/source/blender/renderconverter/intern
> convertBlenderScene
> .c
> blender/source/blender/src buttons_scene.c buttons_shading.c
> Added files:
> blender/source/blender/render/intern/source ray.c
>
> Log:
> - Xmas special: shiny mirroring bells & whistles!
>
> This is a revision of the old NeoGeo raytracer, dusted off, improved
> quite a lot, and nicely integrated in the rest of rendering
> pipeline. Enable it with F10-"Ray", and set either a 'ray-shadow'
> lamp or give the Material a "RayMirror" value.
> It has been added for 2 reasons:
> - get feedback on validity... I need artists to play around with it
> if it's
> actually useful. It still *is* raytracing, meaning complex scenes
> will easily become slow.
> - for educational purposes. All raytracing happens in ray.c, which
> can be
> quite easily adjusted for other effects.
>
> When too many disasters pop up with this, I'll make it a compile
> #ifdef. But so far, it seems to do a decent job.
>
> Demo files: http://www.blender.org/docs/ray_test.tgz
> An article (tech) about how it works, and about the new octree
> invention will be posted soon. :)
>
> Note: it doesn't work with unified render yet.
>
> Revision Changes Path
> 1.10 +10 -1
> blender/source/blender/blenkernel/intern/material.c 1.9 +5 -1
> blender/source/blender/makesdna/DNA_lamp_types.h
> 1.9 +4 -3
> blender/source/blender/makesdna/DNA_material_types.h 1.13 +10
> -9 blender/source/blender/makesdna/DNA_scene_types.h 1.9
> +6 -2
> blender/source/blender/render/extern/include/render_types.h 1.8
> +2 -3
> blender/source/blender/render/intern/include/rendercore.h
> 1.6 +2 -2
> blender/source/blender/render/intern/include/zbuf_int.h 1.7 +2
> -2 blender/source/blender/render/intern/source/Makefile 1.6
> +8 -2
> blender/source/blender/render/intern/source/renderPreAndPost.c
> 1.18 +39 -26
> blender/source/blender/render/intern/source/rendercore.c 1.9
> +6 -6 blender/source/blender/render/intern/source/zbuf.c 1.19
> +8 -9
> blender/source/blender/renderconverter/intern/convertBlenderScen
> e.c
> 1.18 +16 -15 blender/source/blender/src/buttons_scene.c
> 1.43 +33 -19 blender/source/blender/src/buttons_shading.c
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