[Bf-committers] Hardly to recognize dots in EDIT mode

Meino Christian Cramer bf-committers@blender.org
Thu, 04 Dec 2003 14:04:36 +0100 (CET)


From: Ton Roosendaal <ton@blender.org>
Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
Date: Thu, 4 Dec 2003 12:21:47 +0100

Hi Ton,

 thanks :)

 will see, what I can do...

 Firstly I will try it with the newest devel snapshot of XFree86...

 Keep hacking! ;)
 Kind regards,
 Meino



> Hi,
> 
> This means that your gfx card/drivers don't support glPointsSize(),  
> something that's supposed to work even in OpenGL 1.0....
> 
> Get these DRI guys to work! :)
> 
> -Ton-
> 
> On Thursday, Dec 4, 2003, at 12:12 Europe/Amsterdam, Meino Christian  
> Cramer wrote:
> 
> > From: Ton Roosendaal <ton@blender.org>
> > Subject: Re: [Bf-committers] Hardly to recognize dots in EDIT mode
> > Date: Thu, 4 Dec 2003 11:46:16 +0100
> >
> > Hi Ton !
> >
> >  uuuhhhh...sorry for the false alert...
> >
> >  It seems, I really need the new blender 2.30 guide in my hands, that
> >  I have ordered a few days ago... ;)
> >
> >  I tried "Vertex size" (set to) in "3D View" in a added personal theme
> >  (activated). I added an UV-sphere to the scene and entered edit mode.
> >  But unfortunately the selected vertices were hardly to distinguish by
> >  their neighbours (I did a snapshot from a part of the sphere. Some of
> >  the vertices there were selected, some not. But I can not see any
> >  difference. PNG-Image added to this mail) The closer you get to the
> >  selected object, the smaller the vertices become until they are
> >  totally vanishing -- regardlkess of the size settings. Even if zoomed
> >  out, the differences "Vertex size" made are very very small...
> >
> >
> >  Kind regards and thank you for your speedy reply, Ton!
> >  Meino
> >
> >
> >
> >
> >> Hi,
> >>
> >> It already is part of the Themes in Blender!
> >>
> >> -Ton-
> >>
> >> On Thursday, Dec 4, 2003, at 09:09 Europe/Amsterdam, Meino Christian
> >> Cramer wrote:
> >>
> >>> Hi,
> >>>
> >>>  would it be possible to increase the size of the yellow (too) little
> >>>  dots of the vertices in edit mode ?
> >>>
> >>>  The current size make them VERY hard to recognize and  
> >>> destinguishable
> >>>  from their non-selected neighbours.
> >>>
> >>>  Best would to make the size a configurable itemn of the user
> >>>  settings.
> >>>
> >>>  Thank you very much in advance and especially for this super-great
> >>>  programm called "THE BLENDER" !!! :O)
> >>>  GREAT WORK!
> >>>
> >>>  Kind regards,
> >>>  Meino Cramer
> >>>
> >>>
> >>>
> >>>  - used system, software: -
> >>>  Linux 2.6.0 test11
> >>>  gcc 3.3.2.
> >>>  glibc 2.3.2.
> >>>  binutils 2.14.0 (ftp.gnu.org)
> >>>  gdb 5.3
> >>>  XFree 4.3.99.5 (hardware dri/drm enabled and working)
> >>>  IceWM 1.2.13
> >>>
> >>> - used system, hardware: -
> >>>  ATI Radeon 7500 AGP made by Sapphire
> >>>  Athlon XP 2400+
> >>>  EPoX 8K5A3+
> >>>  256 MB DDR RAM
> >>> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers@blender.org
> >>> http://www.blender.org/mailman/listinfo/bf-committers
> >>>
> >>>
> >> ---------------------------------------------------------------------- 
> >> --
> >> --
> >> Ton Roosendaal  Blender Foundation ton@blender.org
> >> http://www.blender.org
> >>
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> http://www.blender.org/mailman/listinfo/bf-committers
> >>
> > <spherevertex.png>
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>