[Bf-committers] Mac OS X status

Kent Mein bf-committers@blender.org
Thu, 19 Dec 2002 14:49:42 -0600


In reply to Maarten Gribnau (mail@maartengribnau.com):

> >> * the gameengine doesn't seem to work (I think it's the same on 
> >> Linux). Does
> >> anyone have an idea why?
> > It should run, both in Blender and the stand-alone game engine. There 
> > is a major problem in that the old files have their physics (and the 
> > ray sensor) broken.
> Oops, yes I have an idea. The compiler does need this flag
> -DGAMEBLENDER=1
> This will enable the game engine in Blender. The Project Builder 
> project has it set but the Makefiles do not set it. Any objections to 
> setting this?
> 
> Maarten

If its working we should enable it.
Maybe make a note in the README about how to disable it if people
are having problems on a given system.

Kent
-- 
mein@cs.umn.edu
http://www.cs.umn.edu/~mein