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<div class="moz-cite-prefix">Vicente schreef op 31-3-2015 om 0:14:<br>
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Hi,<br>
<br>
Yesterday I notified this bug (<a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="https://developer.blender.org/T44180">https://developer.blender.org/T44180</a>)
but apparently it's not a bug, it's a feature...<br>
I don't want to argue with the coder, not his fault. <br>
I know you can do "something" with the groups but even then in the
extreme areas you always get a glitch.<br>
The main use case of normal-edit for me would be to spherify the
normals in Anime-styled faces. But right now is completely useless
for me.<br>
<br>
What do you guys think about it?<br>
<br>
Regards<br>
<br>
Vicente<br>
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Well the normal change was requested by the NPR community as well as
the BGE community. A problem here should be addressed but maybe
there is a workaround. A few months back this post was done
according another normal addon
<a class="moz-txt-link-freetext" href="http://blenderartists.org/forum/showthread.php?259554-Addon-EditNormals-Transfer-Vertex-Normals">http://blenderartists.org/forum/showthread.php?259554-Addon-EditNormals-Transfer-Vertex-Normals</a>.
And in the G+ anime forum we had some posts about how Softimage
could change normals in an intuitive way:
<a class="moz-txt-link-freetext" href="https://vimeo.com/115104048">https://vimeo.com/115104048</a>. <br>
<br>
If it is not possible at this stage to create the desired effect, is
it possible to do it in pyhton yes or no? I believe so because all
the ingredients are in place. Afcourse that will not mean this will
be an easy feat but it should not prove to difficult as well. Any
ideas?<br>
<br>
Wasili<br>
<br>
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