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<div class="moz-cite-prefix">Dear readers,<br>
<br>
I just received an email that the NPR paper has been accepted. I
will be presenting the paper regarding NPR at the Blender
Conference 2014 in Amsterdam.<br>
<br>
Kind regards,<br>
<br>
Wasili Novratidis<br>
<br>
Wasili Novratidis schreef op 13-8-2014 11:50:<br>
</div>
<blockquote cite="mid:53EB34D5.2050400@gmail.com" type="cite">
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Dear readers,<br>
<br>
Hereby I announce that we send in our proposal for a presentation
at the Blender Conference 2014 regarding to NPR in Blender. If
this proposal gets accepted I will be doing the presentation for
it. The presentation is about explaining what we want and why and
is contained in the wiki found here: <span
style="font-size:10.5pt;line-height:115%;font-family:"Arial","sans-serif";
mso-fareast-font-family:"Times
New Roman";color:#444444"><a moz-do-not-send="true"
href="http://wiki.blender.org/index.php/User:LightBWK">http://wiki.blender.org/index.php/User:LightBWK.</a><br>
</span><br>
<br>
<span
style="font-size:10.5pt;line-height:115%;font-family:"Arial","sans-serif";
mso-fareast-font-family:"Times
New Roman";color:#444444"><b
style="mso-bidi-font-weight:normal"><span style="orphans:
auto; widows: auto;-webkit-text-stroke-width:
0px;float:none;word-spacing:0px"><span style="orphans:
auto;widows: auto;-webkit-text-stroke-width:
0px;float:none; word-spacing:0px">Brief summary of
presentation:</span></span></b><br>
As the quest for realistic rendering goes on, there is a large
subset of the market and production companies demanding a
superior non-photorealistic (NPR) render engine. Blender, which
is an integral part in many small studios in an emerging market,
is in need of an inclusive NPR renderer to catch up with the
tides. An inclusive NPR renderer must be flexible, expandable
and fast. We explain what NPR is, the obstacles of doing NPR
with current render engines, and how to overcome those
obstacles. We have come to the conclusion that to build a render
engine that can handle many styles with a fast and easy to
understand workflow, we need to break some of the old rendering
paradigms and merge ideas from traditional artistic medium. We
are currently exploring how to build such an engine and are
actively calling for the community to be involved.<br>
<br>
<br>
If you have questions, feel free to respond.<br>
<br>
Kind regards,<br>
<br>
<br>
Wasili Novratidis<br>
</span> </blockquote>
<br>
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