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Dear readers,<br>
<br>
Hereby I announce that we send in our proposal for a presentation at
the Blender Conference 2014 regarding to NPR in Blender. If this
proposal gets accepted I will be doing the presentation for it. The
presentation is about explaining what we want and why and is
contained in the wiki found here: <span
style="font-size:10.5pt;line-height:115%;font-family:"Arial","sans-serif";
mso-fareast-font-family:"Times
New Roman";color:#444444"><a
href="http://wiki.blender.org/index.php/User:LightBWK">http://wiki.blender.org/index.php/User:LightBWK.</a><br>
</span><br>
<br>
<span
style="font-size:10.5pt;line-height:115%;font-family:"Arial","sans-serif";
mso-fareast-font-family:"Times
New Roman";color:#444444"><b
style="mso-bidi-font-weight:normal"><span style="orphans: auto;
widows: auto;-webkit-text-stroke-width:
0px;float:none;word-spacing:0px"><span style="orphans:
auto;widows: auto;-webkit-text-stroke-width: 0px;float:none;
word-spacing:0px">Brief summary of presentation:</span></span></b><br>
As the quest for realistic rendering goes on, there is a large
subset of the market and production companies demanding a superior
non-photorealistic (NPR) render engine. Blender, which is an
integral part in many small studios in an emerging market, is in
need of an inclusive NPR renderer to catch up with the tides. An
inclusive NPR renderer must be flexible, expandable and fast. We
explain what NPR is, the obstacles of doing NPR with current
render engines, and how to overcome those obstacles. We have come
to the conclusion that to build a render engine that can handle
many styles with a fast and easy to understand workflow, we need
to break some of the old rendering paradigms and merge ideas from
traditional artistic medium. We are currently exploring how to
build such an engine and are actively calling for the community to
be involved.<br>
<br>
<br>
If you have questions, feel free to respond.<br>
<br>
Kind regards,<br>
<br>
<br>
Wasili Novratidis<br>
</span>
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