<p>HI Margaret</p>
<p>Have you check this <a href="http://www.blender.org/documentation/blender_python_api_2_70a_release/">http://www.blender.org/documentation/blender_python_api_2_70a_release/</a></p>
<p>Not sure if this what you looking for but I think it's the best place to start.</p>
<p>Cheers</p>
<div class="gmail_quote">On Jul 28, 2014 12:52 AM, "Margret Storm" <<a href="mailto:i.am.ozark@gmail.com">i.am.ozark@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><br><div class="gmail_extra">(My first time responding to any kind of official mailing list, forgive me in advance for any violations of protocol/basic manners)<br><br></div><div class="gmail_extra">Hey, I'm learning C++ with the intention of getting under the hood with Freestyle (mainly, I'd like to change how many arguments the shaders can take, for more interactivity with Python add-ons), but it's kind of hard to know where to start!! The old Freestyle blog has documentation on what does what in what order, but I can't be sure what's current and what isn't . . .<br>
<br></div><div class="gmail_extra">Is there, or could someone make, a basic overview of how the programming flow in Blender/Freestyle especially works?<br></div></div>
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