<div dir="ltr">Hi, next missing feature we need so much is intersections. What I'm trying to do is detecting intersections during the parsing of objects, when we can inspect the shapes. I'm hacking the BlenderFileLoader::Load() function, in BlenderFileLoader.cpp, I can do a triangle intersection test for each two triangles and come out with point A and B of intersection segment in camera space. Now the hard part: how can we actually draw the line? I still don't know where freestyle handles this kind of stuff, maybe in the Controller or the EdgeDetector. If we feel hackish, we could just create a render object for the intersection lines, but I would not like to resort to this (and it's not that easy either anyway).<div>
<br></div><div style>I hope I can show some code soon, cheers!</div><div><div><br></div>-- <br>Paolo Acampora, <a href="mailto:palucam@gmail.com" target="_blank">palucam@gmail.com</a><br>Thecnical Director at MAD entertainment, Naples (Italy)
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