[Bf-blender-cvs] [605a2c8] master: Cleanup: warning, style
Campbell Barton
noreply at git.blender.org
Sun Sep 20 14:02:24 CEST 2015
Commit: 605a2c84903f7e97728cd14d39674c1dd94d539f
Author: Campbell Barton
Date: Mon Sep 21 06:59:50 2015 +1000
Branches: master
https://developer.blender.org/rB605a2c84903f7e97728cd14d39674c1dd94d539f
Cleanup: warning, style
===================================================================
M release/datafiles/locale
M release/scripts/addons
M release/scripts/addons_contrib
M source/blender/bmesh/intern/bmesh_queries.c
M source/blender/editors/screen/screen_edit.c
M source/blender/editors/space_file/file_draw.c
M source/blender/gpu/intern/gpu_extensions.c
===================================================================
diff --git a/release/datafiles/locale b/release/datafiles/locale
index c651e63..de6c83e 160000
--- a/release/datafiles/locale
+++ b/release/datafiles/locale
@@ -1 +1 @@
-Subproject commit c651e63a9a537624f639950f3127a1dee29205d0
+Subproject commit de6c83e12e75ffaac90eddbd3cb7451b57c2e0ce
diff --git a/release/scripts/addons b/release/scripts/addons
index 4ac0fa2..94c9c4e 160000
--- a/release/scripts/addons
+++ b/release/scripts/addons
@@ -1 +1 @@
-Subproject commit 4ac0fa2ac50863f4884b1ee0003a37c50fa93329
+Subproject commit 94c9c4ee3370d1feb42fc978a1f0d2db07cb9431
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
index cf842d8..e31cec5 160000
--- a/release/scripts/addons_contrib
+++ b/release/scripts/addons_contrib
@@ -1 +1 @@
-Subproject commit cf842d8bb7b0033ca4fa99f7ebedcbd3810fd274
+Subproject commit e31cec5bf243f00441c7dad7a775ec4722f829d3
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index 09284ea..1a8ea1e 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -317,7 +317,7 @@ float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3])
* Check if a point is inside the edge defined by a loop
* (within the plane defined by the loops edge & face normal).
*
- * \return signed, squared distablce to the edge plane, less than 0.0 when outside.
+ * \return signed, squared distance to the edge plane, less than 0.0 when outside.
*/
float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3])
{
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 569d611..1a1cc88 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1562,8 +1562,8 @@ bool ED_screen_set(bContext *C, bScreen *sc)
}
/* Always do visible update since it's possible new screen will
- * have different layers visible in 3D viewpots. This is possible
- * because of view3d.lock_camera_and_layers option.
+ * have different layers visible in 3D view-ports.
+ * This is possible because of view3d.lock_camera_and_layers option.
*/
DAG_on_visible_update(bmain, false);
}
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 7d68e78..2d9ecbd 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -234,7 +234,7 @@ void file_draw_buttons(const bContext *C, ARegion *ar)
const struct FileDirEntry *file = sfile->files ? filelist_file(sfile->files, params->active_file) : NULL;
char const *str_exec;
- if (file && FILENAME_IS_PARENT(file->relpath)){
+ if (file && FILENAME_IS_PARENT(file->relpath)) {
str_exec = IFACE_("Parent Directory");
}
else if (file && file->typeflag & FILE_TYPE_DIR) {
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 33f0cb6..e30eeeb 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1727,6 +1727,10 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
char standard_defines[MAX_DEFINE_LENGTH] = "";
char standard_extensions[MAX_EXT_DEFINE_LENGTH] = "";
+#ifndef WITH_OPENSUBDIV
+ UNUSED_VARS(flags);
+#endif
+
if (!GLEW_ARB_vertex_shader || !GLEW_ARB_fragment_shader || (geocode && !GPU_geometry_shader_support()))
return NULL;
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