[Bf-blender-cvs] [a6f00bb] master: Use doxy sections in bvhutils

Campbell Barton noreply at git.blender.org
Wed Jul 22 13:45:56 CEST 2015


Commit: a6f00bb75ca8ec22f66a47782ffa2b827bb0f8e9
Author: Campbell Barton
Date:   Wed Jul 22 20:35:33 2015 +1000
Branches: master
https://developer.blender.org/rBa6f00bb75ca8ec22f66a47782ffa2b827bb0f8e9

Use doxy sections in bvhutils

===================================================================

M	source/blender/blenkernel/BKE_bvhutils.h
M	source/blender/blenkernel/intern/bvhutils.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index e78fa65..a956933a 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -34,7 +34,7 @@
 #include "BLI_bitmap.h"
 #include "BLI_kdopbvh.h"
 
-/*
+/**
  * This header encapsulates necessary code to buld a BVH
  */
 
@@ -42,7 +42,7 @@ struct DerivedMesh;
 struct MVert;
 struct MFace;
 
-/*
+/**
  * struct that kepts basic information about a BVHTree build from a mesh
  */
 typedef struct BVHTreeFromMesh {
@@ -100,18 +100,22 @@ BVHTree *bvhtree_from_mesh_faces_ex(
         BLI_bitmap *mask, int numFaces_active,
         float epsilon, int tree_type, int axis);
 
-/*
+/**
  * Frees data allocated by a call to bvhtree_from_mesh_*.
  */
 void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
 
-/*
+/**
  * Math functions used by callbacks
  */
-float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float m_dist, const float v0[3], const float v1[3], const float v2[3]);
-float nearest_point_in_tri_surface_squared(const float v0[3], const float v1[3], const float v2[3], const float p[3], int *v, int *e, float nearest[3]);
+float bvhtree_ray_tri_intersection(
+        const BVHTreeRay *ray, const float m_dist,
+        const float v0[3], const float v1[3], const float v2[3]);
+float nearest_point_in_tri_surface_squared(
+        const float v0[3], const float v1[3], const float v2[3],
+        const float p[3], int *v, int *e, float nearest[3]);
 
-/*
+/**
  * BVHCache
  */
 
@@ -126,12 +130,12 @@ enum {
 typedef struct LinkNode *BVHCache;
 
 
-/*
+/**
  * Queries a bvhcache for the cache bvhtree of the request type
  */
 BVHTree *bvhcache_find(BVHCache *cache, int type);
 
-/*
+/**
  * Inserts a BVHTree of the given type under the cache
  * After that the caller no longer needs to worry when to free the BVHTree
  * as that will be done when the cache is freed.
@@ -140,7 +144,7 @@ BVHTree *bvhcache_find(BVHCache *cache, int type);
  */
 void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type);
 
-/*
+/**
  * inits and frees a bvhcache
  */
 void bvhcache_init(BVHCache *cache);
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 4472e93..8ef2f35 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -48,9 +48,15 @@
 
 static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER;
 
+/* -------------------------------------------------------------------- */
+/** \name Local Callbacks
+ * \{ */
+
 /* Math stuff for ray casting on mesh faces and for nearest surface */
 
-float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3])
+float bvhtree_ray_tri_intersection(
+        const BVHTreeRay *ray, const float UNUSED(m_dist),
+        const float v0[3], const float v1[3], const float v2[3])
 {
 	float dist;
 
@@ -60,7 +66,9 @@ float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_d
 	return FLT_MAX;
 }
 
-static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float v0[3], const float v1[3], const float v2[3])
+static float sphereray_tri_intersection(
+        const BVHTreeRay *ray, float radius, const float m_dist,
+        const float v0[3], const float v1[3], const float v2[3])
 {
 	
 	float idist;
@@ -311,15 +319,22 @@ static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *r
 	}
 }
 
+/** \} */
+
 /*
  * BVH builders
  */
 
-/* ***** Vertex ***** */
 
-static BVHTree *bvhtree_from_mesh_verts_create_tree(float epsilon, int tree_type, int axis,
-                                                    MVert *vert, const int numVerts,
-                                                    BLI_bitmap *mask, int numVerts_active)
+/* -------------------------------------------------------------------- */
+
+/** \name Vertex Builder
+ * \{ */
+
+static BVHTree *bvhtree_from_mesh_verts_create_tree(
+        float epsilon, int tree_type, int axis,
+        MVert *vert, const int numVerts,
+        BLI_bitmap *mask, int numVerts_active)
 {
 	BVHTree *tree = NULL;
 	int i;
@@ -354,8 +369,9 @@ static BVHTree *bvhtree_from_mesh_verts_create_tree(float epsilon, int tree_type
 	return tree;
 }
 
-static void bvhtree_from_mesh_verts_setup_data(BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
-                                               MVert *vert, const bool vert_allocated)
+static void bvhtree_from_mesh_verts_setup_data(
+        BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
+        MVert *vert, const bool vert_allocated)
 {
 	memset(data, 0, sizeof(*data));
 
@@ -424,9 +440,10 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
  * \param mask if not null, true elements give which vert to add to BVH tree.
  * \param numVerts_active if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
  */
-BVHTree *bvhtree_from_mesh_verts_ex(BVHTreeFromMesh *data, MVert *vert, const int numVerts, const bool vert_allocated,
-                                    BLI_bitmap *mask, int numVerts_active,
-                                    float epsilon, int tree_type, int axis)
+BVHTree *bvhtree_from_mesh_verts_ex(
+        BVHTreeFromMesh *data, MVert *vert, const int numVerts, const bool vert_allocated,
+        BLI_bitmap *mask, int numVerts_active,
+        float epsilon, int tree_type, int axis)
 {
 	BVHTree *tree = bvhtree_from_mesh_verts_create_tree(epsilon, tree_type, axis, vert, numVerts, mask, numVerts_active);
 
@@ -436,7 +453,13 @@ BVHTree *bvhtree_from_mesh_verts_ex(BVHTreeFromMesh *data, MVert *vert, const in
 	return data->tree;
 }
 
-/* ***** Edge ***** */
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Edge Builder
+ * \{ */
 
 /* Builds a bvh tree where nodes are the edges of the given dm */
 BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
@@ -515,11 +538,18 @@ BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float e
 	return data->tree;
 }
 
-/* ***** Tessellated face ***** */
+/** \} */
+
 
-static BVHTree *bvhtree_from_mesh_faces_create_tree(float epsilon, int tree_type, int axis,
-                                                    BMEditMesh *em, MVert *vert, MFace *face, const int numFaces,
-                                                    BLI_bitmap *mask, int numFaces_active)
+/* -------------------------------------------------------------------- */
+
+/** \name Tessellated Face Builder
+ * \{ */
+
+static BVHTree *bvhtree_from_mesh_faces_create_tree(
+        float epsilon, int tree_type, int axis,
+        BMEditMesh *em, MVert *vert, MFace *face, const int numFaces,
+        BLI_bitmap *mask, int numFaces_active)
 {
 	BVHTree *tree = NULL;
 	int i;
@@ -743,6 +773,9 @@ BVHTree *bvhtree_from_mesh_faces_ex(
 	return data->tree;
 }
 
+/** \} */
+
+
 /* Frees data allocated by a call to bvhtree_from_mesh_*. */
 void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
 {
@@ -766,9 +799,10 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
 }
 
 
-/*
- * BVHCache
- */
+/* -------------------------------------------------------------------- */
+
+/** \name BVHCache
+ * \{ */
 
 typedef struct BVHCacheItem {
 	int type;
@@ -833,4 +867,4 @@ void bvhcache_free(BVHCache *cache)
 	*cache = NULL;
 }
 
-
+/** \} */




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