[Bf-blender-cvs] [28869a2] cycles-ptex-19: Add some Ptex types to Mesh SDNA
Nicholas Bishop
noreply at git.blender.org
Wed Jan 28 19:40:08 CET 2015
Commit: 28869a2107e441775d529debfb745dff42441bb8
Author: Nicholas Bishop
Date: Mon Jan 19 15:59:28 2015 +0100
Branches: cycles-ptex-19
https://developer.blender.org/rB28869a2107e441775d529debfb745dff42441bb8
Add some Ptex types to Mesh SDNA
===================================================================
M source/blender/makesdna/DNA_meshdata_types.h
===================================================================
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 3304980..0de806b 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -280,6 +280,70 @@ typedef struct MVertSkin {
int flag;
} MVertSkin;
+typedef enum PtexDataType {
+ MPTEX_DATA_TYPE_UINT8 = 0,
+ MPTEX_DATA_TYPE_UINT16 = 1,
+ /* Reserved for compatibility with Ptex file format
+ * specification */
+ /* MPTEX_DATA_TYPE_FLOAT16 = 2, */
+ MPTEX_DATA_TYPE_FLOAT32 = 3,
+} PtexDataType;
+
+typedef struct MPtexTexelInfo {
+ unsigned char num_channels;
+
+ /* enum PtexDataType */
+ unsigned char data_type;
+
+ unsigned char pad[2];
+} MPtexTexelInfo;
+
+
+typedef struct MPtexLogRes {
+ unsigned char u;
+ unsigned char v;
+
+ unsigned char pad[2];
+} MPtexLogRes;
+
+/* Ptex texture data attached to mesh poly loops
+ *
+ * The texture is rectanglular (doesn't have to be square), and the
+ * number of pixels on each side must be a power of two. The number of
+ * texels in the texture is (2^logres.u * 2^logres.v).
+ *
+ * All channels have the same data type and resolution, so the rect
+ * array's length in bytes is:
+ * num_texels *
+ * texel_info.num_channels *
+ * data_type_size_in_bytes
+ */
+typedef struct MLoopPtex {
+ /* TODO, shouldn't be in each loop? */
+ struct Image *image;
+
+ /* Channel data array */
+ void *rect;
+
+ MPtexLogRes logres;
+
+ int pad1;
+
+ /* TODO, shouldn't be in each loop */
+ MPtexTexelInfo texel_info;
+
+ int pad2;
+} MLoopPtex;
+
+typedef struct MLoopPtexUV {
+ float uv[2];
+ int id;
+} MLoopPtexUV;
+
+typedef struct MTessFacePtex {
+ struct MLoopPtexUV corners[4];
+} MTessFacePtex;
+
typedef struct FreestyleEdge {
char flag;
char pad[3];
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