[Bf-blender-cvs] [755734c] master: Second variant of the copy-to-select operator for particles to only copy the active particle system (and not remove existing in the process).
Lukas Tönne
noreply at git.blender.org
Tue Jan 20 09:54:02 CET 2015
Commit: 755734c12f132399c8e4202849f8a74e67c75471
Author: Lukas Tönne
Date: Fri Jan 16 11:42:13 2015 +0100
Branches: master
https://developer.blender.org/rB755734c12f132399c8e4202849f8a74e67c75471
Second variant of the copy-to-select operator for particles to only
copy the active particle system (and not remove existing in the process).
===================================================================
M release/scripts/startup/bl_ui/properties_particle.py
M source/blender/editors/physics/particle_object.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index c83665c..7285151 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -70,7 +70,13 @@ class PARTICLE_MT_specials(Menu):
def draw(self, context):
layout = self.layout
- layout.operator("particle.copy_particle_systems")
+ props = layout.operator("particle.copy_particle_systems", text="Copy Active to Selected Objects")
+ props.use_active = True
+ props.remove_target_particles = False
+
+ props = layout.operator("particle.copy_particle_systems", text="Copy All to Selected Objects")
+ props.use_active = False
+ props.remove_target_particles = True
class PARTICLE_MT_hair_dynamics_presets(Menu):
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 81dd1df..95fcb84 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -990,7 +990,8 @@ static void remove_particle_systems_from_object(Object *ob_to)
BKE_object_free_particlesystems(ob_to);
}
-static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Object *ob_to, int space)
+/* single_psys_from is optional, if NULL all psys of ob_from are copied */
+static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, ParticleSystem *single_psys_from, Object *ob_to, int space)
{
ModifierData *md;
ParticleSystem *psys_start, *psys, *psys_from;
@@ -1012,11 +1013,17 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
* To break this hen/egg problem we create all psys separately first (to collect required customdata masks),
* then create the DM, then add them to the object and make the psys modifiers ...
*/
- totpsys = BLI_listbase_count(&ob_from->particlesystem);
+ #define PSYS_FROM_FIRST (single_psys_from ? single_psys_from : ob_from->particlesystem.first)
+ #define PSYS_FROM_NEXT(cur) (single_psys_from ? NULL : (cur)->next)
+ totpsys = single_psys_from ? 1 : BLI_listbase_count(&ob_from->particlesystem);
+
tmp_psys = MEM_mallocN(sizeof(ParticleSystem*) * totpsys, "temporary particle system array");
cdmask = 0;
- for (psys_from = ob_from->particlesystem.first, i = 0; psys_from; psys_from = psys_from->next, ++i) {
+ for (psys_from = PSYS_FROM_FIRST, i = 0;
+ psys_from;
+ psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
+
psys = BKE_object_copy_particlesystem(psys_from);
tmp_psys[i] = psys;
@@ -1034,9 +1041,9 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
final_dm = mesh_get_derived_final(scene, ob_to, cdmask);
/* now append psys to the object and make modifiers */
- for (i = 0, psys_from = ob_from->particlesystem.first;
+ for (i = 0, psys_from = PSYS_FROM_FIRST;
i < totpsys;
- ++i, psys_from = psys_from->next) {
+ ++i, psys_from = PSYS_FROM_NEXT(psys_from)) {
ParticleSystemModifierData *psmd;
@@ -1067,9 +1074,9 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
/* note: do this after creating DM copies for all the particle system modifiers,
* the remapping otherwise makes final_dm invalid!
*/
- for (psys = psys_start, psys_from = ob_from->particlesystem.first, i = 0;
+ for (psys = psys_start, psys_from = PSYS_FROM_FIRST, i = 0;
psys;
- psys = psys->next, psys_from = psys_from->next, ++i) {
+ psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
float (*from_mat)[4], (*to_mat)[4];
@@ -1094,6 +1101,9 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Objec
// psys->recalc |= PSYS_RECALC_RESET;
}
+ #undef PSYS_FROM_FIRST
+ #undef PSYS_FROM_NEXT
+
DAG_id_tag_update(&ob_to->id, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, ob_to);
return true;
@@ -1114,10 +1124,12 @@ static int copy_particle_systems_poll(bContext *C)
static int copy_particle_systems_exec(bContext *C, wmOperator *op)
{
- Object *ob_from = ED_object_active_context(C);
- Scene *scene = CTX_data_scene(C);
const int space = RNA_enum_get(op->ptr, "space");
const bool remove_target_particles = RNA_boolean_get(op->ptr, "remove_target_particles");
+ const bool use_active = RNA_boolean_get(op->ptr, "use_active");
+ Scene *scene = CTX_data_scene(C);
+ Object *ob_from = ED_object_active_context(C);
+ ParticleSystem *psys_from = use_active ? CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data : NULL;
int changed_tot = 0;
int fail = 0;
@@ -1130,7 +1142,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
remove_particle_systems_from_object(ob_to);
changed = true;
}
- if (copy_particle_systems_to_object(scene, ob_from, ob_to, space))
+ if (copy_particle_systems_to_object(scene, ob_from, psys_from, ob_to, space))
changed = true;
else
fail++;
@@ -1170,4 +1182,5 @@ void PARTICLE_OT_copy_particle_systems(wmOperatorType *ot)
RNA_def_enum(ot->srna, "space", space_items, PAR_COPY_SPACE_OBJECT, "Space", "Space transform for copying from one object to another");
RNA_def_boolean(ot->srna, "remove_target_particles", true, "Remove Target Particles", "Remove particle systems on the target objects");
+ RNA_def_boolean(ot->srna, "use_active", false, "Use Active", "Use the active particle system from the context");
}
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