[Bf-blender-cvs] [e694b7c] master: Set the length threshold for hair simulation to 10% again (from 1%).
Lukas Tönne
noreply at git.blender.org
Tue Jan 20 09:51:29 CET 2015
Commit: e694b7c04b42bde135ac45ec3d25a205d5f296a4
Author: Lukas Tönne
Date: Fri Sep 26 10:08:56 2014 +0200
Branches: master
https://developer.blender.org/rBe694b7c04b42bde135ac45ec3d25a205d5f296a4
Set the length threshold for hair simulation to 10% again (from 1%).
With the default 5 substeps the simulation can otherwise still become
unstable. This is just a preliminary measure anyway until the length
variance can be fixed properly.
===================================================================
M source/blender/blenkernel/intern/particle_system.c
===================================================================
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 6474e3e..a54488f 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3984,7 +3984,7 @@ static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
* The hair system should always make sure the hair segments have reasonable length ratios,
* but this can happen in old files when e.g. cutting hair.
*/
- const float min_length = 0.01f * max_length;
+ const float min_length = 0.1f * max_length;
HairKey *key;
int k;
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