[Bf-blender-cvs] [6b6b28a] blender-v2.73-release: fix for doc generator
Campbell Barton
noreply at git.blender.org
Tue Jan 6 10:44:51 CET 2015
Commit: 6b6b28a9d43a6b15c252f9cb0438cdf4fe900ca3
Author: Campbell Barton
Date: Mon Dec 29 22:15:14 2014 +1100
Branches: blender-v2.73-release
https://developer.blender.org/rB6b6b28a9d43a6b15c252f9cb0438cdf4fe900ca3
fix for doc generator
===================================================================
M doc/python_api/sphinx_doc_gen.py
===================================================================
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 0b9a4e6..7ffb448 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -971,10 +971,12 @@ def pymodule2sphinx(basepath, module_name, module, title):
context_type_map = {
"active_base": ("ObjectBase", False),
"active_bone": ("EditBone", False),
+ "active_gpencil_frame": ("GreasePencilLayer", True),
+ "active_gpencil_layer": ("GPencilLayer", True),
+ "active_node": ("Node", False),
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
- "active_node": ("Node", False),
"armature": ("Armature", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
@@ -990,7 +992,11 @@ context_type_map = {
"edit_object": ("Object", False),
"edit_text": ("Text", False),
"editable_bones": ("EditBone", True),
+ "editable_gpencil_layers": ("GPencilLayer", True),
+ "editable_gpencil_strokes": ("GPencilStroke", True),
"fluid": ("FluidSimulationModifier", False),
+ "gpencil_data": ("GreasePencel", False),
+ "gpencil_data_owner": ("ID", False),
"image_paint_object": ("Object", False),
"lamp": ("Lamp", False),
"lattice": ("Lattice", False),
@@ -1030,6 +1036,7 @@ context_type_map = {
"vertex_paint_object": ("Object", False),
"visible_bases": ("ObjectBase", True),
"visible_bones": ("EditBone", True),
+ "visible_gpencil_layers": ("GPencilLayer", True),
"visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True),
"weight_paint_object": ("Object", False),
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