[Bf-blender-cvs] [3b39080] master: BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh.

Mitchell Stokes noreply at git.blender.org
Tue May 27 23:31:07 CEST 2014


Commit: 3b3908020e5ed2af06f5e10d116bc82b0c014bf9
Author: Mitchell Stokes
Date:   Tue May 27 14:19:45 2014 -0700
https://developer.blender.org/rB3b3908020e5ed2af06f5e10d116bc82b0c014bf9

BGE cleanup: Removing some potential memory leaks from KX_NavMeshObject when it fails to build a navmesh.

===================================================================

M	source/gameengine/Ketsji/KX_NavMeshObject.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 39ce1d8..998b856 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -304,6 +304,7 @@ bool KX_NavMeshObject::BuildNavMesh()
 			|| vertsPerPoly<3)
 	{
 		printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
+		if (vertices) delete[] vertices;
 		return false;
 	}
 	
@@ -325,7 +326,10 @@ bool KX_NavMeshObject::BuildNavMesh()
 	float cs = 0.2f;
 
 	if (!nverts || !npolys)
+	{
+		if (vertices) delete[] vertices;
 		return false;
+	}
 
 	float bmin[3], bmax[3];
 	calcMeshBounds(vertices, nverts, bmin, bmax);




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