[Bf-blender-cvs] [ba1acec] master: bgl API docs: link to OpenGL 2.0 reference

Campbell Barton noreply at git.blender.org
Tue May 20 01:50:55 CEST 2014


Commit: ba1acec6bcb82fe1c744de43e5ea3b927819fc00
Author: Campbell Barton
Date:   Tue May 20 09:49:30 2014 +1000
https://developer.blender.org/rBba1acec6bcb82fe1c744de43e5ea3b927819fc00

bgl API docs: link to OpenGL 2.0 reference

D538 by codemanx

===================================================================

M	doc/python_api/rst/bgl.rst

===================================================================

diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
index e03dffd..dfdb4a1 100644
--- a/doc/python_api/rst/bgl.rst
+++ b/doc/python_api/rst/bgl.rst
@@ -27,7 +27,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Operate on the accumulation buffer.
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glAccum.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glAccum.xml>`_
 
    :type op: Enumerated constant
    :arg op: The accumulation buffer operation.
@@ -39,7 +39,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify the alpha test function.
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glAlphaFunc.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml>`_
 
    :type func: Enumerated constant
    :arg func: Specifies the alpha comparison function.
@@ -52,7 +52,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Determine if textures are loaded in texture memory
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glAreTexturesResident.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml>`_
 
    :type n: int
    :arg n: Specifies the number of textures to be queried.
@@ -68,7 +68,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Delimit the vertices of a primitive or a group of like primatives
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glBegin.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml>`_
 
    :type mode: Enumerated constant
    :arg mode: Specifies the primitive that will be create from vertices between
@@ -79,7 +79,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Bind a named texture to a texturing target
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glBindTexture.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml>`_
 
    :type target: Enumerated constant
    :arg target: Specifies the target to which the texture is bound.
@@ -91,7 +91,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Draw a bitmap
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glBitmap.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml>`_
 
    :type width, height: int
    :arg width, height: Specify the pixel width and height of the bitmap image.
@@ -109,7 +109,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify pixel arithmetic
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glBlendFunc.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml>`_
 
    :type sfactor: Enumerated constant
    :arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
@@ -123,7 +123,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Execute a display list
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glCallList.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml>`_
 
    :type list: unsigned int
    :arg list: Specifies the integer name of the display list to be executed.
@@ -133,7 +133,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Execute a list of display lists
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glCallLists.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml>`_
 
    :type n: int
    :arg n: Specifies the number of display lists to be executed.
@@ -149,7 +149,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Clear buffers to preset values
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClear.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml>`_
 
    :type mask: Enumerated constant(s)
    :arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
@@ -159,7 +159,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify clear values for the accumulation buffer
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClearAccum.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml>`_
 
    :type red, green, blue, alpha: float
    :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
@@ -170,7 +170,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify clear values for the color buffers
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClearColor.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml>`_
 
    :type red, green, blue, alpha: float
    :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
@@ -181,7 +181,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify the clear value for the depth buffer
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClearDepth.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml>`_
 
    :type depth: int
    :arg depth: Specifies the depth value used when the depth buffer is cleared.
@@ -192,7 +192,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify the clear value for the color index buffers
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClearIndex.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml>`_
 
    :type c: float
    :arg c: Specifies the index used when the color index buffers are cleared.
@@ -203,7 +203,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify the clear value for the stencil buffer
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClearStencil.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml>`_
 
    :type s: int
    :arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
@@ -213,7 +213,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify a plane against which all geometry is clipped
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glClipPlane.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml>`_
 
    :type plane: Enumerated constant
    :arg plane: Specifies which clipping plane is being positioned.
@@ -232,7 +232,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Set a new color.
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glColor.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml>`_
 
    :type red, green, blue, alpha: Depends on function prototype.
    :arg red, green, blue: Specify new red, green, and blue values for the current color.
@@ -244,7 +244,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Enable and disable writing of frame buffer color components
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glColorMask.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml>`_
 
    :type red, green, blue, alpha: int (boolean)
    :arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
@@ -256,7 +256,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Cause a material color to track the current color
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glColorMaterial.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml>`_
 
    :type face: Enumerated constant
    :arg face: Specifies whether front, back, or both front and back material parameters should
@@ -269,7 +269,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Copy pixels in the frame buffer
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glCopyPixels.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml>`_
 
    :type x, y: int
    :arg x, y: Specify the window coordinates of the lower left corner of the rectangular
@@ -285,7 +285,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Copy pixels into a 2D texture image
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glCopyTexImage2D.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml>`_
 
    :type target: Enumerated constant
    :arg target: Specifies the target texture.
@@ -314,7 +314,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Specify whether front- or back-facing facets can be culled
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glCullFace.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml>`_
 
    :type mode: Enumerated constant
    :arg mode: Specifies whether front- or back-facing facets are candidates for culling.
@@ -324,7 +324,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
 
    Delete a contiguous group of display lists
 
-   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man4/html/glDeleteLists.xhtml>`_
+   .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml>`_
 
    :type list: unsigned int
    :arg list: Specifies the integer name of the first display list to delete


@@ Diff output truncated at 10240 characters. @@




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