[Bf-blender-cvs] [6dbe732] master: Fix T40049: cycles baking glossy shader looks faceted.
Brecht Van Lommel
noreply at git.blender.org
Tue May 6 18:21:27 CEST 2014
Commit: 6dbe732a2f4e112e763fd2e71516a726da00e40f
Author: Brecht Van Lommel
Date: Tue May 6 18:17:00 2014 +0200
https://developer.blender.org/rB6dbe732a2f4e112e763fd2e71516a726da00e40f
Fix T40049: cycles baking glossy shader looks faceted.
Use smooth normal instead of flat normal as view direction.
===================================================================
M intern/cycles/kernel/kernel_displace.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h
index 6e14c86..465d4dd 100644
--- a/intern/cycles/kernel/kernel_displace.h
+++ b/intern/cycles/kernel/kernel_displace.h
@@ -42,6 +42,8 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
shader_eval_surface(kg, sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
+ /* TODO, disable the closures we won't need */
+
/* sample ambient occlusion */
if(is_ao) {
kernel_path_ao(kg, sd, &L_sample, &state, &rng, throughput);
@@ -116,8 +118,8 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
/* light passes */
PathRadiance L;
- /* TODO, disable the closures we won't need */
shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce);
+ sd.I = sd.N;
if(is_light_pass(type)) {
RNG rng = cmj_hash(i, 0);
More information about the Bf-blender-cvs
mailing list