[Bf-blender-cvs] [9f16428] master: BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
Mitchell Stokes
noreply at git.blender.org
Fri May 2 00:26:21 CEST 2014
Commit: 9f16428cb5f047bf46bc338746a0fa84add6e720
Author: Mitchell Stokes
Date: Thu May 1 15:24:50 2014 -0700
https://developer.blender.org/rB9f16428cb5f047bf46bc338746a0fa84add6e720
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.
===================================================================
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2fefea7..e511f01 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -62,6 +62,8 @@
// Collision & Fuzzics LTD
#include "PHY_Pro.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_DynamicTypes.h"
#include "KX_Scene.h"
@@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used
}
}
-#include "PHY_IPhysicsEnvironment.h"
-#include "PHY_DynamicTypes.h"
-
-
static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
{
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