[Bf-blender-cvs] [cad3a7d3] opensubdiv-modifier: Add comment around adaptive subsivisions

Sergey Sharybin noreply at git.blender.org
Thu Jul 3 12:38:34 CEST 2014


Commit: cad3a7d36ccd2b776fefc9401486fda33d27a5ec
Author: Sergey Sharybin
Date:   Thu Jul 3 13:58:52 2014 +0600
https://developer.blender.org/rBcad3a7d36ccd2b776fefc9401486fda33d27a5ec

Add comment around adaptive subsivisions

They will requite tessellation shader implemented, let's not
worry about this at this point.

===================================================================

M	intern/opensubdiv/opensubdiv_capi.cc

===================================================================

diff --git a/intern/opensubdiv/opensubdiv_capi.cc b/intern/opensubdiv/opensubdiv_capi.cc
index 1ae9e75..c5fe795 100644
--- a/intern/opensubdiv/opensubdiv_capi.cc
+++ b/intern/opensubdiv/opensubdiv_capi.cc
@@ -270,6 +270,9 @@ struct OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromEvaluator(
 	OsdHbrMesh *hmesh = util_mesh.GetHbrMesh();
 
 	OsdMeshBitset bits;
+	/* TODO(sergey): Adaptive subdivisions are not currently
+	 * possible because of the lack of tessellation shadet.
+	 */
 	bits.set(OpenSubdiv::MeshAdaptive, 0);
 	bits.set(OpenSubdiv::MeshFVarData, 1);




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