[Bf-blender-cvs] [d3a81fa] soc-2013-paint: Fix style after old bad merge
Antony Riakiotakis
noreply at git.blender.org
Sun Apr 27 15:50:01 CEST 2014
Commit: d3a81fab1d30fc331d5a4cddec23c15e993b6eac
Author: Antony Riakiotakis
Date: Sun Apr 27 16:49:53 2014 +0300
https://developer.blender.org/rBd3a81fab1d30fc331d5a4cddec23c15e993b6eac
Fix style after old bad merge
===================================================================
M source/blender/bmesh/tools/bmesh_bisect_plane.c
===================================================================
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index f08b38e..f431893 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -175,7 +175,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con
cross_v3_v3v3(sort_dir, f->no, plane);
if (UNLIKELY(normalize_v3(sort_dir) == 0.0f)) {
/* find any 2 verts and get their direction */
- for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+ for (i = 0; i < STACK_SIZE(vert_split_arr); i++) {
if (!equals_v3v3(vert_split_arr[0]->co, vert_split_arr[i]->co)) {
sub_v3_v3v3(sort_dir, vert_split_arr[0]->co, vert_split_arr[i]->co);
normalize_v3(sort_dir);
@@ -207,7 +207,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con
/* ---- */
/* Sort the verts across the face from one side to another */
- for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+ for (i = 0; i < STACK_SIZE(vert_split_arr); i++) {
BMVert *v = vert_split_arr[i];
BM_VERT_SORTVAL(v) = dot_v3v3(sort_dir, v->co);
}
@@ -226,7 +226,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con
STACK_INIT(face_split_arr);
STACK_PUSH(face_split_arr, f);
- for(i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) {
+ for (i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) {
BMVert *v_a = vert_split_arr[i];
BMVert *v_b = vert_split_arr[i + 1];
float co_mid[2];
@@ -242,7 +242,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con
bool found = false;
unsigned int j;
- for(j = 0; j < STACK_SIZE(face_split_arr); j++) {
+ for (j = 0; j < STACK_SIZE(face_split_arr); j++) {
/* would be nice to avoid loop lookup here,
* but we need to know which face the verts are in */
if ((l_a = BM_face_vert_share_loop(face_split_arr[j], v_a)) &&
@@ -366,7 +366,7 @@ void BM_mesh_bisect_plane(BMesh *bm, float plane[4],
/* store a stack of faces to be evaluated for splitting */
BLI_LINKSTACK_INIT(face_stack);
- for(i = 0; i < einput_len; i++) {
+ for (i = 0; i < einput_len; i++) {
/* we could check edge_is_cut_test(e) but there is no point */
BMEdge *e = edges_arr[i];
const int side[2] = {BM_VERT_DIR(e->v1), BM_VERT_DIR(e->v2)};
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