[Bf-blender-cvs] [f5abbee] particles_refactor: Fix for variable declaration after code (invalid C).
Lukas Tönne
noreply at git.blender.org
Thu Apr 24 12:47:58 CEST 2014
Commit: f5abbee52ae026b5154321aa1b2aeffbd5d48edb
Author: Lukas Tönne
Date: Thu Apr 24 12:41:23 2014 +0200
https://developer.blender.org/rBf5abbee52ae026b5154321aa1b2aeffbd5d48edb
Fix for variable declaration after code (invalid C).
===================================================================
M source/blender/blenkernel/intern/rigidbody_objects.c
===================================================================
diff --git a/source/blender/blenkernel/intern/rigidbody_objects.c b/source/blender/blenkernel/intern/rigidbody_objects.c
index a4c0741..75405b7 100644
--- a/source/blender/blenkernel/intern/rigidbody_objects.c
+++ b/source/blender/blenkernel/intern/rigidbody_objects.c
@@ -197,12 +197,13 @@ void BKE_rigidbody_objects_build(Scene *scene, struct RigidBodyWorld *rbw, bool
GroupObject *go;
for (go = rbw->group->gobject.first; go; go = go->next) {
Object *ob = go->ob;
+ RigidBodyOb *rbo;
if (!ob || ob->type != OB_MESH)
continue;
/* validate that we've got valid object set up here... */
- RigidBodyOb *rbo = ob->rigidbody_object;
+ rbo = ob->rigidbody_object;
/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
BKE_object_where_is_calc(scene, ob);
More information about the Bf-blender-cvs
mailing list