[Bf-blender-cvs] [e7c2578] master: Cycles: avoid 1.0f/(1.0f/x) divisions, which msvc (only) can't optimize.

Sv. Lockal noreply at git.blender.org
Thu Apr 3 20:26:09 CEST 2014


Commit: e7c2578576380288befcd77e88edd8ae508ed01a
Author: Sv. Lockal
Date:   Thu Apr 3 22:08:53 2014 +0400
https://developer.blender.org/rBe7c2578576380288befcd77e88edd8ae508ed01a

Cycles: avoid 1.0f/(1.0f/x) divisions, which msvc (only) can't optimize.

This makes bmw scene in msvc 12 builds 6% faster.
It also gives a minor speedup for SSE hair in all compilers.

===================================================================

M	intern/cycles/kernel/geom/geom_bvh_subsurface.h
M	intern/cycles/kernel/geom/geom_bvh_traversal.h
M	intern/cycles/kernel/geom/geom_curve.h
M	intern/cycles/kernel/geom/geom_motion_triangle.h
M	intern/cycles/kernel/geom/geom_object.h
M	intern/cycles/kernel/geom/geom_triangle.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_bvh_subsurface.h b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
index ae4641d..6b71ffc 100644
--- a/intern/cycles/kernel/geom/geom_bvh_subsurface.h
+++ b/intern/cycles/kernel/geom/geom_bvh_subsurface.h
@@ -50,7 +50,8 @@ ccl_device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersectio
 	/* ray parameters in registers */
 	const float tmax = ray->t;
 	float3 P = ray->P;
-	float3 idir = bvh_inverse_direction(ray->D);
+	float3 dir = bvh_clamp_direction(ray->D);
+	float3 idir = bvh_inverse_direction(dir);
 	int object = OBJECT_NONE;
 	float isect_t = tmax;
 
@@ -215,11 +216,11 @@ ccl_device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersectio
 
 						switch(type & PRIMITIVE_ALL) {
 							case PRIMITIVE_TRIANGLE: {
-								triangle_intersect_subsurface(kg, isect_array, P, idir, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
+								triangle_intersect_subsurface(kg, isect_array, P, dir, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
 								break;
 							}
 							case PRIMITIVE_MOTION_TRIANGLE: {
-								motion_triangle_intersect_subsurface(kg, isect_array, P, idir, ray->time, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
+								motion_triangle_intersect_subsurface(kg, isect_array, P, dir, ray->time, object, primAddr, isect_t, &num_hits, lcg_state, max_hits);
 								break;
 							}
 							default: {
@@ -235,9 +236,9 @@ ccl_device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersectio
 						object = subsurface_object;
 
 #if FEATURE(BVH_MOTION)
-						bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect_t, &ob_tfm, tmax);
+						bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_tfm, tmax);
 #else
-						bvh_instance_push(kg, object, ray, &P, &idir, &isect_t, tmax);
+						bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect_t, tmax);
 #endif
 
 #if defined(__KERNEL_SSE2__)
@@ -271,9 +272,9 @@ ccl_device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersectio
 
 			/* instance pop */
 #if FEATURE(BVH_MOTION)
-			bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect_t, &ob_tfm, tmax);
+			bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_tfm, tmax);
 #else
-			bvh_instance_pop(kg, object, ray, &P, &idir, &isect_t, tmax);
+			bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect_t, tmax);
 #endif
 
 #if defined(__KERNEL_SSE2__)
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index 153efe3..566aa42 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -55,7 +55,8 @@ ccl_device bool BVH_FUNCTION_NAME
 	/* ray parameters in registers */
 	const float tmax = ray->t;
 	float3 P = ray->P;
-	float3 idir = bvh_inverse_direction(ray->D);
+	float3 dir = bvh_clamp_direction(ray->D);
+	float3 idir = bvh_inverse_direction(dir);
 	int object = OBJECT_NONE;
 
 #if FEATURE(BVH_MOTION)
@@ -253,11 +254,11 @@ ccl_device bool BVH_FUNCTION_NAME
 
 						switch(type & PRIMITIVE_ALL) {
 							case PRIMITIVE_TRIANGLE: {
-								hit = triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+								hit = triangle_intersect(kg, isect, P, dir, visibility, object, primAddr);
 								break;
 							}
 							case PRIMITIVE_MOTION_TRIANGLE: {
-								hit = motion_triangle_intersect(kg, isect, P, idir, ray->time, visibility, object, primAddr);
+								hit = motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr);
 								break;
 							}
 #if FEATURE(BVH_HAIR)
@@ -265,14 +266,14 @@ ccl_device bool BVH_FUNCTION_NAME
 							case PRIMITIVE_MOTION_CURVE: {
 #if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
 								if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) 
-									hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
+									hit = bvh_cardinal_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
 								else
-									hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
+									hit = bvh_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
 #else
 								if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) 
-									hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type);
+									hit = bvh_cardinal_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type);
 								else
-									hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, ray->time, type);
+									hit = bvh_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type);
 #endif
 
 								break;
@@ -306,9 +307,9 @@ ccl_device bool BVH_FUNCTION_NAME
 					object = kernel_tex_fetch(__prim_object, -primAddr-1);
 
 #if FEATURE(BVH_MOTION)
-					bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+					bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_tfm, tmax);
 #else
-					bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
+					bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t, tmax);
 #endif
 
 #if defined(__KERNEL_SSE2__)
@@ -336,9 +337,9 @@ ccl_device bool BVH_FUNCTION_NAME
 
 			/* instance pop */
 #if FEATURE(BVH_MOTION)
-			bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+			bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_tfm, tmax);
 #else
-			bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
+			bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t, tmax);
 #endif
 
 #if defined(__KERNEL_SSE2__)
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index b508f50..e57bcd8 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -205,12 +205,12 @@ ccl_device_inline __m128 transform_point_T3(const __m128 t[3], const __m128 &a)
 #endif
 
 #ifdef __KERNEL_SSE2__
-/* Pass P and idir by reference to aligned vector */
+/* Pass P and dir by reference to aligned vector */
 ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
-	const float3 &P, const float3 &idir, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
+	const float3 &P, const float3 &dir, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
 #else
 ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
-	float3 P, float3 idir, uint visibility, int object, int curveAddr, float time,int type, uint *lcg_state, float difl, float extmax)
+	float3 P, float3 dir, uint visibility, int object, int curveAddr, float time,int type, uint *lcg_state, float difl, float extmax)
 #endif
 {
 	int segment = PRIMITIVE_UNPACK_SEGMENT(type);
@@ -222,7 +222,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
 	int prim = kernel_tex_fetch(__prim_index, curveAddr);
 
 #ifdef __KERNEL_SSE2__
-	__m128 vdir = _mm_div_ps(_mm_set1_ps(1.0f), load_m128(idir));
+	__m128 vdir = load_m128(dir);
 	__m128 vcurve_coef[4];
 	const float3 *curve_coef = (float3 *)vcurve_coef;
 	
@@ -285,8 +285,6 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
 	float3 curve_coef[4];
 
 	/* curve Intersection check */
-	float3 dir = 1.0f/idir;
-
 	/* obtain curve parameters */
 	{
 		/* ray transform created - this should be created at beginning of intersection loop */
@@ -597,7 +595,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
 }
 
 ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
-	float3 P, float3 idir, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
+	float3 P, float3 direction, uint visibility, int object, int curveAddr, float time, int type, uint *lcg_state, float difl, float extmax)
 {
 	/* define few macros to minimize code duplication for SSE */
 #ifndef __KERNEL_SSE2__
@@ -647,9 +645,9 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
 	}
 	/* --- */
 
-	float3 dir = 1.0f / idir;
 	float3 p21_diff = p2 - p1;
 	float3 sphere_dif1 = (dif + dif_second) * 0.5f;
+	float3 dir = direction;
 	float sphere_b_tmp = dot3(dir, sphere_dif1);
 	float3 sphere_dif2 = sphere_dif1 - sphere_b_tmp * dir;
 #else
@@ -680,9 +678,9 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
 	float or1 = _mm_cvtss_f32(or12), or2 = _mm_cvtss_f32(broadcast<2>(or12));
 	float r1 = _mm_cvtss_f32(r12), r2 = _mm_cvtss_f32(broadcast<2>(r12));
 
-	const __m128 dir = _mm_div_ps(_mm_set1_ps(1.0f), load_m128(idir));
 	const __m128 p21_diff = _mm_sub_ps(P_curve[1], P_curve[0]);
 	const __m128 sphere_dif1 = _mm_mul_ps(_mm_add_ps(dif, dif_second), _mm_set1_ps(0.5f));
+	const __m128 dir = load_m128(direction);
 	const __m128 sphere_b_tmp = dot3_splat(dir, sphere_dif1);
 	const __m128 sphere_dif2 = fnma(sphere_b_tmp, dir, sphere_dif1);
 #endif
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index c5eb097..73338bb 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -313,7 +313,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderD
  * time and do a ray intersection with the resulting triangle */
 
 ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection *isect,
-	float3 P, float3 idir, float time, uint visibility, int object, int triAddr)
+	float3 P, float3 dir, float time, uint visibility, int object, int triAddr)
 {
 	/* primitive index for vertex location lookup */
 	int prim = kernel_tex_fetch(__prim_index, triAddr);
@@ -324,

@@ Diff output truncated at 10240 characters. @@




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