[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60952] trunk/blender/source/blender/ editors: Border select for sculpting, using B shortcut, warmup for more advanced
Antony Riakiotakis
kalast at gmail.com
Sun Oct 27 04:31:21 CET 2013
Revision: 60952
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60952
Author: psy-fi
Date: 2013-10-27 03:31:19 +0000 (Sun, 27 Oct 2013)
Log Message:
-----------
Border select for sculpting, using B shortcut, warmup for more advanced
masking, like lasso selection.
Modified Paths:
--------------
trunk/blender/source/blender/editors/include/ED_sculpt.h
trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
trunk/blender/source/blender/editors/sculpt_paint/paint_mask.c
trunk/blender/source/blender/editors/space_view3d/view3d_select.c
Modified: trunk/blender/source/blender/editors/include/ED_sculpt.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_sculpt.h 2013-10-26 22:38:12 UTC (rev 60951)
+++ trunk/blender/source/blender/editors/include/ED_sculpt.h 2013-10-27 03:31:19 UTC (rev 60952)
@@ -37,6 +37,8 @@
struct RegionView3D;
struct wmKeyConfig;
struct wmWindowManager;
+struct ViewContext;
+struct rcti;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
@@ -48,6 +50,8 @@
int ED_sculpt_minmax(struct bContext *C, float min[3], float max[3]);
int ED_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
+int do_sculpt_mask_box_select(struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+
enum {
ED_SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
ED_SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1)
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2013-10-26 22:38:12 UTC (rev 60951)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2013-10-27 03:31:19 UTC (rev 60952)
@@ -264,5 +264,6 @@
} PaintMaskFloodMode;
void PAINT_OT_mask_flood_fill(struct wmOperatorType *ot);
+void PAINT_OT_mask_box_fill(struct wmOperatorType *ot);
#endif /* __PAINT_INTERN_H__ */
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_mask.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_mask.c 2013-10-26 22:38:12 UTC (rev 60951)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_mask.c 2013-10-27 03:31:19 UTC (rev 60952)
@@ -36,6 +36,10 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "BIF_glutil.h"
+
+#include "BLI_math_matrix.h"
+#include "BLI_math_geom.h"
#include "BLI_utildefines.h"
#include "BKE_pbvh.h"
#include "BKE_ccg.h"
@@ -53,6 +57,7 @@
#include "ED_screen.h"
#include "ED_sculpt.h"
+#include "ED_view3d.h"
#include "bmesh.h"
@@ -148,3 +153,69 @@
RNA_def_float(ot->srna, "value", 0, 0, 1, "Value",
"Mask level to use when mode is 'Value'; zero means no masking and one is fully masked", 0, 1);
}
+
+/* Box select, operator is VIEW3D_OT_select_border, defined in view3d_select.c */
+
+static int is_effected(float planes[4][4], const float co[3])
+{
+ return isect_point_planes_v3(planes, 4, co);
+}
+
+int do_sculpt_mask_box_select(ViewContext *vc, rcti *rect, bool select, bool UNUSED(extend))
+{
+ BoundBox bb;
+ bglMats mats = {{0}};
+ float clip_planes[4][4];
+ ARegion *ar = vc->ar;
+ struct Scene *scene = vc->scene;
+ Object *ob = vc->obact;
+ struct MultiresModifierData *mmd = sculpt_multires_active(scene, ob);
+ PaintMaskFloodMode mode;
+ float value;
+ DerivedMesh *dm;
+ PBVH *pbvh;
+ PBVHNode **nodes;
+ int totnode, i;
+
+ mode = PAINT_MASK_FLOOD_VALUE;
+ value = select ? 1.0 : 0.0;
+
+ /* transform the */
+ view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, &mats);
+ ED_view3d_clipping_calc(&bb, clip_planes, &mats, rect);
+ mul_m4_fl(clip_planes, -1.0f);
+
+ ED_sculpt_mask_layers_ensure(ob, mmd);
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ pbvh = dm->getPBVH(ob, dm);
+ ob->sculpt->pbvh = pbvh;
+
+ BKE_pbvh_search_gather(pbvh, BKE_pbvh_node_planes_contain_AABB, clip_planes, &nodes, &totnode);
+
+ sculpt_undo_push_begin("Mask box fill");
+
+ for (i = 0; i < totnode; i++) {
+ PBVHVertexIter vi;
+
+ sculpt_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
+
+ BKE_pbvh_vertex_iter_begin(pbvh, nodes[i], vi, PBVH_ITER_UNIQUE) {
+ if (is_effected(clip_planes, vi.co))
+ mask_flood_fill_set_elem(vi.mask, mode, value);
+ } BKE_pbvh_vertex_iter_end;
+
+ BKE_pbvh_node_mark_update(nodes[i]);
+ if (BKE_pbvh_type(pbvh) == PBVH_GRIDS)
+ multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED);
+ }
+
+ sculpt_undo_push_end();
+
+ if (nodes)
+ MEM_freeN(nodes);
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c 2013-10-26 22:38:12 UTC (rev 60951)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c 2013-10-27 03:31:19 UTC (rev 60952)
@@ -89,6 +89,7 @@
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
+#include "ED_sculpt.h"
#include "ED_mball.h"
#include "UI_interface.h"
@@ -272,9 +273,6 @@
}
}
else {
- if (ob->mode & OB_MODE_SCULPT) {
- return 0;
- }
if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) &&
!paint_facesel_test(ob) && !paint_vertsel_test(ob))
{
@@ -2125,7 +2123,7 @@
}
else { /* no editmode, unified for bones and objects */
if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
- /* pass */
+ ret = do_sculpt_mask_box_select(&vc, &rect, select, extend);
}
else if (vc.obact && paint_facesel_test(vc.obact)) {
ret = do_paintface_box_select(&vc, &rect, select, extend);
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