[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56865] trunk/blender/release/scripts/ startup/bl_ui/properties_game.py: partial revert of commit 54126 - (BGE UI: removing " use_occlusion_culling" from the ui)

Dalai Felinto dfelinto at gmail.com
Thu May 16 23:37:25 CEST 2013


Revision: 56865
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56865
Author:   dfelinto
Date:     2013-05-16 21:37:24 +0000 (Thu, 16 May 2013)
Log Message:
-----------
partial revert of commit 54126 - (BGE UI: removing " use_occlusion_culling" from the ui)
bug reported by Eloy Felix over email

Apparently there are some files that will perform better with "use_occlusion_culling" off.
For now the UI option can return.

Technically this could make into 2.67a, but the string is not localized (it'll be in English).
Not sure what is more important here:

- consistent UI OR to expose in the UI an option some people need

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_game.py

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2013-05-16 18:39:45 UTC (rev 56864)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2013-05-16 21:37:24 UTC (rev 56865)
@@ -619,11 +619,9 @@
 
         gs = context.scene.game_settings
 
-        layout.prop(gs, "physics_engine")
+        layout.prop(gs, "physics_engine", text="Engine")
         if gs.physics_engine != 'NONE':
-            col = layout.column()
-            col.prop(gs, "physics_gravity", text="Gravity")
-            col.prop(gs, "occlusion_culling_resolution", text="Culling Resolution")
+            layout.prop(gs, "physics_gravity", text="Gravity")
 
             split = layout.split()
 
@@ -645,6 +643,12 @@
             sub.prop(gs, "deactivation_angular_threshold", text="Angular Threshold")
             sub = col.row()
             sub.prop(gs, "deactivation_time", text="Time")
+            
+            col = layout.column()
+            col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
+            sub = col.column()
+            sub.active = gs.use_occlusion_culling
+            sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
 
         else:
             split = layout.split()




More information about the Bf-blender-cvs mailing list