[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56619] trunk/blender/release/scripts: use standard name for operator properties - 'props'.

Campbell Barton ideasman42 at gmail.com
Thu May 9 15:05:36 CEST 2013


Revision: 56619
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56619
Author:   campbellbarton
Date:     2013-05-09 13:05:36 +0000 (Thu, 09 May 2013)
Log Message:
-----------
use standard name for operator properties - 'props'.

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/nodeitems_utils.py
    trunk/blender/release/scripts/startup/bl_ui/space_node.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/modules/nodeitems_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/nodeitems_utils.py	2013-05-09 12:46:35 UTC (rev 56618)
+++ trunk/blender/release/scripts/modules/nodeitems_utils.py	2013-05-09 13:05:36 UTC (rev 56619)
@@ -66,12 +66,12 @@
         col = layout.column()
         default_context = bpy.app.translations.contexts.default
         for item in self.category.items(context):
-            op = col.operator("node.add_node", text=item.label, text_ctxt=default_context)
-            op.type = item.nodetype
-            op.use_transform = True
+            props = col.operator("node.add_node", text=item.label, text_ctxt=default_context)
+            props.type = item.nodetype
+            props.use_transform = True
 
             for setting in item.settings.items():
-                ops = op.settings.add()
+                ops = props.settings.add()
                 ops.name = setting[0]
                 ops.value = setting[1]
 

Modified: trunk/blender/release/scripts/startup/bl_ui/space_node.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_node.py	2013-05-09 12:46:35 UTC (rev 56618)
+++ trunk/blender/release/scripts/startup/bl_ui/space_node.py	2013-05-09 13:05:36 UTC (rev 56619)
@@ -116,8 +116,8 @@
         layout = self.layout
 
         layout.operator_context = 'INVOKE_DEFAULT'
-        op = layout.operator("node.add_search", text="Search ...")
-        op.use_transform = True
+        props = layout.operator("node.add_search", text="Search ...")
+        props.use_transform = True
 
         # actual node submenus are added by draw functions from node categories
 

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-05-09 12:46:35 UTC (rev 56618)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-05-09 13:05:36 UTC (rev 56619)
@@ -1363,34 +1363,34 @@
     def draw(self, context):
         layout = self.layout
 
-        op = layout.operator("paint.hide_show", text="Show All")
-        op.action = 'SHOW'
-        op.area = 'ALL'
+        props = layout.operator("paint.hide_show", text="Show All")
+        props.action = 'SHOW'
+        props.area = 'ALL'
 
-        op = layout.operator("paint.hide_show", text="Hide Bounding Box")
-        op.action = 'HIDE'
-        op.area = 'INSIDE'
+        props = layout.operator("paint.hide_show", text="Hide Bounding Box")
+        props.action = 'HIDE'
+        props.area = 'INSIDE'
 
-        op = layout.operator("paint.hide_show", text="Show Bounding Box")
-        op.action = 'SHOW'
-        op.area = 'INSIDE'
+        props = layout.operator("paint.hide_show", text="Show Bounding Box")
+        props.action = 'SHOW'
+        props.area = 'INSIDE'
 
-        op = layout.operator("paint.hide_show", text="Hide Masked")
-        op.area = 'MASKED'
-        op.action = 'HIDE'
+        props = layout.operator("paint.hide_show", text="Hide Masked")
+        props.area = 'MASKED'
+        props.action = 'HIDE'
 
         layout.separator()
 
-        op = layout.operator("paint.mask_flood_fill", text="Invert Mask")
-        op.mode = 'INVERT'
+        props = layout.operator("paint.mask_flood_fill", text="Invert Mask")
+        props.mode = 'INVERT'
 
-        op = layout.operator("paint.mask_flood_fill", text="Fill Mask")
-        op.mode = 'VALUE'
-        op.value = 1
+        props = layout.operator("paint.mask_flood_fill", text="Fill Mask")
+        props.mode = 'VALUE'
+        props.value = 1
 
-        op = layout.operator("paint.mask_flood_fill", text="Clear Mask")
-        op.mode = 'VALUE'
-        op.value = 0
+        props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
+        props.mode = 'VALUE'
+        props.value = 0
 
 
 # ********** Particle menu **********




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