[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54962] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: 3D View properties region / Mesh Displays panel:

Thomas Dinges blender at dingto.org
Fri Mar 1 19:45:42 CET 2013


Revision: 54962
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54962
Author:   dingto
Date:     2013-03-01 18:45:41 +0000 (Fri, 01 Mar 2013)
Log Message:
-----------
3D View properties region / Mesh Displays panel:
* Made overlays use 2 columns, rather than 1 as suggested by Sebastian K?\195?\182nig in IRC.
* Small tweak to the Normal size button, grey out if unused. 

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-03-01 17:17:57 UTC (rev 54961)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-03-01 18:45:41 UTC (rev 54962)
@@ -2519,22 +2519,33 @@
 
         mesh = context.active_object.data
 
-        col = layout.column()
+        split = layout.split()
+        
+        col = split.column()
         col.label(text="Overlays:")
+        col.prop(mesh, "show_faces", text="Faces")
         col.prop(mesh, "show_edges", text="Edges")
-        col.prop(mesh, "show_faces", text="Faces")
         col.prop(mesh, "show_edge_crease", text="Creases")
-        col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
+        
+        col = split.column()
+        col.label()
         col.prop(mesh, "show_edge_seams", text="Seams")
         col.prop(mesh, "show_edge_sharp", text="Sharp")
+        col.prop(mesh, "show_edge_bevel_weight", text="Weights")
+        
+        col = layout.column()
 
         col.separator()
         col.label(text="Normals:")
         row = col.row()
+        
         sub = row.row(align=True)
         sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
         sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
-        row.prop(context.scene.tool_settings, "normal_size", text="Size")
+        
+        sub = row.row(align=True)
+        sub.active = mesh.show_normal_vertex or mesh.show_normal_face
+        sub.prop(context.scene.tool_settings, "normal_size", text="Size")
 
         col.separator()
         col.label(text="Numerics:")




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