[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53874] trunk/blender/source/blender/ editors: fix [#33894] Viewport heavily distorted

Campbell Barton ideasman42 at gmail.com
Thu Jan 17 09:05:51 CET 2013


Revision: 53874
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53874
Author:   campbellbarton
Date:     2013-01-17 08:05:48 +0000 (Thu, 17 Jan 2013)
Log Message:
-----------
fix [#33894] Viewport heavily distorted

The SmoothView operator was mixing up source-view and original-view parameters cleanup this operator and add 'original' view settings store.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2013-01-17 06:21:20 UTC (rev 53873)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2013-01-17 08:05:48 UTC (rev 53874)
@@ -4274,6 +4274,8 @@
 		CameraParams params;
 
 		BKE_camera_params_init(&params);
+		/* incase we can't get the lens */
+		params.lens = *lens;
 		BKE_camera_params_from_object(&params, ob);
 		*lens = params.lens;
 	}

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2013-01-17 06:21:20 UTC (rev 53873)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c	2013-01-17 08:05:48 UTC (rev 53874)
@@ -111,17 +111,43 @@
 /* ****************** smooth view operator ****************** */
 /* This operator is one of the 'timer refresh' ones like animation playback */
 
+struct SmoothView3DState {
+	float dist;
+	float lens;
+	float quat[4];
+	float ofs[3];
+};
+
 struct SmoothView3DStore {
-	float orig_dist, new_dist;
-	float orig_lens, new_lens;
-	float orig_quat[4], new_quat[4];
-	float orig_ofs[3], new_ofs[3];
-	
-	int to_camera, orig_view;
-	
+	/* source*/
+	struct SmoothView3DState src;  /* source */
+	struct SmoothView3DState dst;  /* destination */
+	struct SmoothView3DState org;  /* original */
+
+	bool to_camera;
+	char org_view;
+
 	double time_allowed;
 };
 
+static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state,
+                                            const View3D *v3d, const RegionView3D *rv3d)
+{
+	copy_v3_v3(sms_state->ofs,   rv3d->ofs);
+	copy_qt_qt(sms_state->quat,  rv3d->viewquat);
+	sms_state->dist            = rv3d->dist;
+	sms_state->lens            = v3d->lens;
+}
+
+static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state,
+                                             View3D *v3d, RegionView3D *rv3d)
+{
+	copy_v3_v3(rv3d->ofs,      sms_state->ofs);
+	copy_qt_qt(rv3d->viewquat, sms_state->quat);
+	rv3d->dist               = sms_state->dist;
+	v3d->lens                = sms_state->lens;
+}
+
 /* will start timer if appropriate */
 /* the arguments are the desired situation */
 void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Object *camera,
@@ -132,15 +158,14 @@
 	ScrArea *sa = CTX_wm_area(C);
 
 	RegionView3D *rv3d = ar->regiondata;
-	struct SmoothView3DStore sms = {0};
-	short ok = FALSE;
+	struct SmoothView3DStore sms = {{0}};
+	bool ok = false;
 	
 	/* initialize sms */
-	copy_v3_v3(sms.new_ofs, rv3d->ofs);
-	copy_qt_qt(sms.new_quat, rv3d->viewquat);
-	sms.new_dist = rv3d->dist;
-	sms.new_lens = v3d->lens;
-	sms.to_camera = FALSE;
+	view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
+	view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
+	view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
+	sms.to_camera = false;
 
 	/* note on camera locking, this is a little confusing but works ok.
 	 * we may be changing the view 'as if' there is no active camera, but in fact
@@ -155,50 +180,44 @@
 	}
 
 	/* store the options we want to end with */
-	if (ofs) copy_v3_v3(sms.new_ofs, ofs);
-	if (quat) copy_qt_qt(sms.new_quat, quat);
-	if (dist) sms.new_dist = *dist;
-	if (lens) sms.new_lens = *lens;
+	if (ofs)  copy_v3_v3(sms.dst.ofs, ofs);
+	if (quat) copy_qt_qt(sms.dst.quat, quat);
+	if (dist) sms.dst.dist = *dist;
+	if (lens) sms.dst.lens = *lens;
 
 	if (camera) {
-		sms.new_dist = ED_view3d_offset_distance(camera->obmat, ofs, VIEW3D_DIST_FALLBACK);
-		ED_view3d_from_object(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
-		sms.to_camera = TRUE; /* restore view3d values in end */
+		sms.dst.dist = ED_view3d_offset_distance(camera->obmat, ofs, VIEW3D_DIST_FALLBACK);
+		ED_view3d_from_object(camera, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
+		sms.to_camera = true; /* restore view3d values in end */
 	}
 	
 	if (C && U.smooth_viewtx) {
-		int changed = FALSE; /* zero means no difference */
+		bool changed = false; /* zero means no difference */
 		
 		if (oldcamera != camera)
-			changed = TRUE;
-		else if (sms.new_dist != rv3d->dist)
-			changed = TRUE;
-		else if (sms.new_lens != v3d->lens)
-			changed = TRUE;
-		else if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
-			changed = TRUE;
-		else if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
-			changed = TRUE;
+			changed = true;
+		else if (sms.dst.dist != rv3d->dist)
+			changed = true;
+		else if (sms.dst.lens != v3d->lens)
+			changed = true;
+		else if (!equals_v3v3(sms.dst.ofs, rv3d->ofs))
+			changed = true;
+		else if (!equals_v4v4(sms.dst.quat, rv3d->viewquat))
+			changed = true;
 		
 		/* The new view is different from the old one
 		 * so animate the view */
 		if (changed) {
-
 			/* original values */
 			if (oldcamera) {
-				sms.orig_dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs, 0.0f);
-				ED_view3d_from_object(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
+				sms.src.dist = ED_view3d_offset_distance(oldcamera->obmat, rv3d->ofs, 0.0f);
+				/* this */
+				ED_view3d_from_object(oldcamera, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
 			}
-			else {
-				copy_v3_v3(sms.orig_ofs, rv3d->ofs);
-				copy_qt_qt(sms.orig_quat, rv3d->viewquat);
-				sms.orig_dist = rv3d->dist;
-				sms.orig_lens = v3d->lens;
-			}
 			/* grid draw as floor */
 			if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
 				/* use existing if exists, means multiple calls to smooth view wont loose the original 'view' setting */
-				sms.orig_view = rv3d->sms ? rv3d->sms->orig_view : rv3d->view;
+				sms.org_view = rv3d->sms ? rv3d->sms->org_view : rv3d->view;
 				rv3d->view = RV3D_VIEW_USER;
 			}
 
@@ -212,8 +231,8 @@
 				float vec1[3] = {0, 0, 1}, vec2[3] = {0, 0, 1};
 				float q1[4], q2[4];
 
-				invert_qt_qt(q1, sms.new_quat);
-				invert_qt_qt(q2, sms.orig_quat);
+				invert_qt_qt(q1, sms.dst.quat);
+				invert_qt_qt(q2, sms.src.quat);
 
 				mul_qt_v3(q1, vec1);
 				mul_qt_v3(q2, vec2);
@@ -223,36 +242,45 @@
 			}
 
 			/* ensure it shows correct */
-			if (sms.to_camera) rv3d->persp = RV3D_PERSP;
+			if (sms.to_camera) {
+				rv3d->persp = RV3D_PERSP;
+			}
 
 			rv3d->rflag |= RV3D_NAVIGATING;
 			
+			/* not essential but in some cases the caller will tag the area for redraw,
+			 * and in that case we can get a ficker of the 'org' user view but we want to see 'src' */
+			view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
+
 			/* keep track of running timer! */
-			if (rv3d->sms == NULL)
+			if (rv3d->sms == NULL) {
 				rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d");
+			}
 			*rv3d->sms = sms;
-			if (rv3d->smooth_timer)
+			if (rv3d->smooth_timer) {
 				WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+			}
 			/* TIMER1 is hardcoded in keymap */
 			rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0); /* max 30 frs/sec */
-			
-			ok = TRUE;
+
+			ok = true;
 		}
 	}
 	
 	/* if we get here nothing happens */
-	if (ok == FALSE) {
-		if (sms.to_camera == FALSE) {
-			copy_v3_v3(rv3d->ofs, sms.new_ofs);
-			copy_qt_qt(rv3d->viewquat, sms.new_quat);
-			rv3d->dist = sms.new_dist;
-			v3d->lens = sms.new_lens;
+	if (ok == false) {
+		if (sms.to_camera == false) {
+			copy_v3_v3(rv3d->ofs, sms.dst.ofs);
+			copy_qt_qt(rv3d->viewquat, sms.dst.quat);
+			rv3d->dist = sms.dst.dist;
+			v3d->lens = sms.dst.lens;
 
 			ED_view3d_camera_lock_sync(v3d, rv3d);
 		}
 
-		if (rv3d->viewlock & RV3D_BOXVIEW)
+		if (rv3d->viewlock & RV3D_BOXVIEW) {
 			view3d_boxview_copy(sa, ar);
+		}
 
 		ED_region_tag_redraw(ar);
 	}
@@ -281,22 +309,16 @@
 		/* if we went to camera, store the original */
 		if (sms->to_camera) {
 			rv3d->persp = RV3D_CAMOB;
-			copy_v3_v3(rv3d->ofs, sms->orig_ofs);
-			copy_qt_qt(rv3d->viewquat, sms->orig_quat);
-			rv3d->dist = sms->orig_dist;
-			v3d->lens = sms->orig_lens;
+			view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
 		}
 		else {
-			copy_v3_v3(rv3d->ofs, sms->new_ofs);
-			copy_qt_qt(rv3d->viewquat, sms->new_quat);
-			rv3d->dist = sms->new_dist;
-			v3d->lens = sms->new_lens;
+			view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
 
 			ED_view3d_camera_lock_sync(v3d, rv3d);
 		}
 		
 		if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
-			rv3d->view = sms->orig_view;
+			rv3d->view = sms->org_view;
 		}
 
 		MEM_freeN(rv3d->sms);
@@ -312,11 +334,11 @@
 
 		step_inv = 1.0f - step;
 
-		interp_v3_v3v3(rv3d->ofs,      sms->orig_ofs,  sms->new_ofs,  step);
-		interp_qt_qtqt(rv3d->viewquat, sms->orig_quat, sms->new_quat, step);
+		interp_v3_v3v3(rv3d->ofs,      sms->src.ofs,  sms->dst.ofs,  step);
+		interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
 		
-		rv3d->dist = sms->new_dist * step + sms->orig_dist * step_inv;
-		v3d->lens  = sms->new_lens * step + sms->orig_lens * step_inv;
+		rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
+		v3d->lens  = sms->dst.lens * step + sms->src.lens * step_inv;
 
 		ED_view3d_camera_lock_sync(v3d, rv3d);
 	}
@@ -326,7 +348,7 @@
 
 	/* note: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
 	 * when switching camera in quad-view the other ortho views would zoom & reset. */
-#if 0
+#if 1
 	WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
 #else
 	ED_region_tag_redraw(CTX_wm_region(C));

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c	2013-01-17 06:21:20 UTC (rev 53873)
+++ trunk/blender/source/blender/editors/transform/transform.c	2013-01-17 08:05:48 UTC (rev 53874)
@@ -5873,7 +5873,6 @@
 	int i;
 
 	for (i = 0, sv = sld->sv; i < sld->totsv; i++, sv++) {
-		/* allow points behind the view [#33643] */
 		dist = len_squared_v2v2(mval_fl, sv->co_orig_2d);
 		if (dist < min_dist) {
 			min_dist = dist;




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