[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53755] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp: Fixing the filter manager so it will actually pass in prepass targets when requested instead of render targets .
Daniel Stokes
kupomail at gmail.com
Sun Jan 13 01:37:35 CET 2013
Revision: 53755
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53755
Author: kupoman
Date: 2013-01-13 00:37:32 +0000 (Sun, 13 Jan 2013)
Log Message:
-----------
Fixing the filter manager so it will actually pass in prepass targets when requested instead of render targets.
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp
Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp 2013-01-12 23:48:40 UTC (rev 53754)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp 2013-01-13 00:37:32 UTC (rev 53755)
@@ -281,7 +281,7 @@
else if (uname.Find("PrepassTarget") != -1) {
int target = uname.Right(1).ToInt();
glActiveTextureARB(GL_TEXTURE0+slot);
- glBindTexture(GL_TEXTURE_2D, rast->GetColorTarget(target));
+ glBindTexture(GL_TEXTURE_2D, rast->GetPrepassTarget(target));
glUniform1iARB(uniformLoc, slot);
slot++;
}
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