[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53570] trunk/blender/source/blender/ editors/space_view3d/view3d_draw.c: Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering
Sergey Sharybin
sergey.vfx at gmail.com
Sat Jan 5 08:08:59 CET 2013
Revision: 53570
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53570
Author: nazgul
Date: 2013-01-05 07:08:54 +0000 (Sat, 05 Jan 2013)
Log Message:
-----------
Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering
Made OpenGL sky opaque, so now it behaves exactly the same as sky for final render.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2013-01-05 06:21:06 UTC (rev 53569)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2013-01-05 07:08:54 UTC (rev 53570)
@@ -2596,10 +2596,11 @@
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
}
- glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
+ glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
}
else {
- UI_ThemeClearColor(TH_BACK);
+ UI_GetThemeColor3fv(TH_BACK, backcol);
+ glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
}
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