[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53540] branches/ge_harmony/source/ gameengine/Ketsji/KX_KetsjiEngine.cpp: Fixing a depth buffer problem that occurred when using inferred lighting.
Daniel Stokes
kupomail at gmail.com
Fri Jan 4 01:53:16 CET 2013
Revision: 53540
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53540
Author: kupoman
Date: 2013-01-04 00:53:06 +0000 (Fri, 04 Jan 2013)
Log Message:
-----------
Fixing a depth buffer problem that occurred when using inferred lighting.
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2013-01-04 00:09:22 UTC (rev 53539)
+++ branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2013-01-04 00:53:06 UTC (rev 53540)
@@ -1308,11 +1308,11 @@
#endif
// prepass
- m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
+ //m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
m_rasterizer->BeginPrePass();
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
m_rasterizer->EndPrePass();
- m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
+ //m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
// light pass
m_rasterizer->BeginLightPass();
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