[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52471] trunk/blender/doc/python_api/rst: BGE Docs: Fixing indentation.
Mitchell Stokes
mogurijin at gmail.com
Thu Nov 22 10:12:22 CET 2012
Revision: 52471
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52471
Author: moguri
Date: 2012-11-22 09:12:21 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
BGE Docs: Fixing indentation.
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.logic.rst
trunk/blender/doc/python_api/rst/bge.types.rst
Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 08:45:32 UTC (rev 52470)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 09:12:21 UTC (rev 52471)
@@ -497,46 +497,46 @@
.. _armatureactuator-constants-type:
- See :class:`bge.types.BL_ArmatureActuator.type`
-
- .. data:: KX_ACT_ARMATURE_RUN
+See :class:`bge.types.BL_ArmatureActuator.type`
- Just make sure the armature will be updated on the next graphic frame.
- This is the only persistent mode of the actuator:
- it executes automatically once per frame until stopped by a controller
-
- :value: 0
+.. data:: KX_ACT_ARMATURE_RUN
- .. data:: KX_ACT_ARMATURE_ENABLE
+ Just make sure the armature will be updated on the next graphic frame.
+ This is the only persistent mode of the actuator:
+ it executes automatically once per frame until stopped by a controller
+
+ :value: 0
- Enable the constraint.
-
- :value: 1
+.. data:: KX_ACT_ARMATURE_ENABLE
- .. data:: KX_ACT_ARMATURE_DISABLE
+ Enable the constraint.
+
+ :value: 1
- Disable the constraint (runtime constraint values are not updated).
-
- :value: 2
+.. data:: KX_ACT_ARMATURE_DISABLE
- .. data:: KX_ACT_ARMATURE_SETTARGET
+ Disable the constraint (runtime constraint values are not updated).
+
+ :value: 2
- Change target and subtarget of constraint.
-
- :value: 3
+.. data:: KX_ACT_ARMATURE_SETTARGET
- .. data:: KX_ACT_ARMATURE_SETWEIGHT
+ Change target and subtarget of constraint.
+
+ :value: 3
- Change weight of constraint (IK only).
+.. data:: KX_ACT_ARMATURE_SETWEIGHT
- :value: 4
+ Change weight of constraint (IK only).
- .. data:: KX_ACT_ARMATURE_SETINFLUENCE
+ :value: 4
- Change influence of constraint.
+.. data:: KX_ACT_ARMATURE_SETINFLUENCE
- :value: 5
+ Change influence of constraint.
+ :value: 5
+
-------------------
Constraint Actuator
-------------------
@@ -547,31 +547,31 @@
* Applicable to Distance constraint:
- .. data:: KX_CONSTRAINTACT_NORMAL
+.. data:: KX_CONSTRAINTACT_NORMAL
Activate alignment to surface
- .. data:: KX_CONSTRAINTACT_DISTANCE
+.. data:: KX_CONSTRAINTACT_DISTANCE
Activate distance control
- .. data:: KX_CONSTRAINTACT_LOCAL
+.. data:: KX_CONSTRAINTACT_LOCAL
Direction of the ray is along the local axis
* Applicable to Force field constraint:
- .. data:: KX_CONSTRAINTACT_DOROTFH
+.. data:: KX_CONSTRAINTACT_DOROTFH
Force field act on rotation as well
* Applicable to both:
- .. data:: KX_CONSTRAINTACT_MATERIAL
+.. data:: KX_CONSTRAINTACT_MATERIAL
Detect material rather than property
- .. data:: KX_CONSTRAINTACT_PERMANENT
+.. data:: KX_CONSTRAINTACT_PERMANENT
No deactivation if ray does not hit target
@@ -1017,135 +1017,135 @@
----------------
.. _armaturechannel-constants-rotation-mode:
- See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
-
- .. note:
- euler mode are named as in Blender UI but the actual axis order is reversed
+See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
- .. data:: ROT_QUAT
-
- Use quaternion in rotation attribute to update bone rotation.
+.. note:
+ euler mode are named as in Blender UI but the actual axis order is reversed
- :value: 0
+.. data:: ROT_QUAT
- .. data:: ROT_XYZ
-
- Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
+ Use quaternion in rotation attribute to update bone rotation.
- :value: 1
+ :value: 0
- .. data:: ROT_XZY
-
- Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
+.. data:: ROT_XYZ
- :value: 2
+ Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
- .. data:: ROT_YXZ
-
- Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
+ :value: 1
- :value: 3
+.. data:: ROT_XZY
- .. data:: ROT_YZX
-
- Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
+ Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
- :value: 4
+ :value: 2
- .. data:: ROT_ZXY
-
- Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
+.. data:: ROT_YXZ
- :value: 5
+ Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
- .. data:: ROT_ZYX
-
- Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
+ :value: 3
- :value: 6
+.. data:: ROT_YZX
+ Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
+ :value: 4
+
+.. data:: ROT_ZXY
+
+ Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
+
+ :value: 5
+
+.. data:: ROT_ZYX
+
+ Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
+
+ :value: 6
+
+
----------------
Armature Constraint
----------------
- .. _armatureconstraint-constants-type:
+.. _armatureconstraint-constants-type:
- See :class:`bge.types.BL_ArmatureConstraint.type`
+See :class:`bge.types.BL_ArmatureConstraint.type`
- .. data:: CONSTRAINT_TYPE_TRACKTO
- .. data:: CONSTRAINT_TYPE_KINEMATIC
- .. data:: CONSTRAINT_TYPE_ROTLIKE
- .. data:: CONSTRAINT_TYPE_LOCLIKE
- .. data:: CONSTRAINT_TYPE_MINMAX
- .. data:: CONSTRAINT_TYPE_SIZELIKE
- .. data:: CONSTRAINT_TYPE_LOCKTRACK
- .. data:: CONSTRAINT_TYPE_STRETCHTO
- .. data:: CONSTRAINT_TYPE_CLAMPTO
- .. data:: CONSTRAINT_TYPE_TRANSFORM
- .. data:: CONSTRAINT_TYPE_DISTLIMIT
+.. data:: CONSTRAINT_TYPE_TRACKTO
+.. data:: CONSTRAINT_TYPE_KINEMATIC
+.. data:: CONSTRAINT_TYPE_ROTLIKE
+.. data:: CONSTRAINT_TYPE_LOCLIKE
+.. data:: CONSTRAINT_TYPE_MINMAX
+.. data:: CONSTRAINT_TYPE_SIZELIKE
+.. data:: CONSTRAINT_TYPE_LOCKTRACK
+.. data:: CONSTRAINT_TYPE_STRETCHTO
+.. data:: CONSTRAINT_TYPE_CLAMPTO
+.. data:: CONSTRAINT_TYPE_TRANSFORM
+.. data:: CONSTRAINT_TYPE_DISTLIMIT
- .. _armatureconstraint-constants-ik-type:
+.. _armatureconstraint-constants-ik-type:
- See :class:`bge.types.BL_ArmatureConstraint.ik_type`
-
- .. data:: CONSTRAINT_IK_COPYPOSE
-
- constraint is trying to match the position and eventually the rotation of the target.
-
- :value: 0
-
- .. data:: CONSTRAINT_IK_DISTANCE
-
- Constraint is maintaining a certain distance to target subject to ik_mode
-
- :value: 1
+See :class:`bge.types.BL_ArmatureConstraint.ik_type`
+
+.. data:: CONSTRAINT_IK_COPYPOSE
+
+ constraint is trying to match the position and eventually the rotation of the target.
+
+ :value: 0
- .. _armatureconstraint-constants-ik-flag:
+.. data:: CONSTRAINT_IK_DISTANCE
+
+ Constraint is maintaining a certain distance to target subject to ik_mode
+
+ :value: 1
- See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
+.. _armatureconstraint-constants-ik-flag:
- .. data:: CONSTRAINT_IK_FLAG_TIP
-
- Set when the constraint operates on the head of the bone and not the tail
-
- :value: 1
-
- .. data:: CONSTRAINT_IK_FLAG_ROT
-
- Set when the constraint tries to match the orientation of the target
-
- :value: 2
-
- .. data:: CONSTRAINT_IK_FLAG_STRETCH
-
- Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
-
- :value: 16
-
- .. data:: CONSTRAINT_IK_FLAG_POS
-
- Set when the constraint tries to match the position of the target.
-
- :value: 32
-
- .. _armatureconstraint-constants-ik-mode:
+See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
- See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
-
- .. data:: CONSTRAINT_IK_MODE_INSIDE
-
- The constraint tries to keep the bone within ik_dist of target
-
- :value: 0
-
- .. data:: CONSTRAINT_IK_MODE_OUTSIDE
-
- The constraint tries to keep the bone outside ik_dist of the target
-
- :value: 1
-
- .. data:: CONSTRAINT_IK_MODE_ONSURFACE
-
- The constraint tries to keep the bone exactly at ik_dist of the target.
-
- :value: 2
+.. data:: CONSTRAINT_IK_FLAG_TIP
+
+ Set when the constraint operates on the head of the bone and not the tail
+
+ :value: 1
+
+.. data:: CONSTRAINT_IK_FLAG_ROT
+
+ Set when the constraint tries to match the orientation of the target
+
+ :value: 2
+
+.. data:: CONSTRAINT_IK_FLAG_STRETCH
+
+ Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
+
+ :value: 16
+
+.. data:: CONSTRAINT_IK_FLAG_POS
+
+ Set when the constraint tries to match the position of the target.
+
+ :value: 32
+
+.. _armatureconstraint-constants-ik-mode:
+
+See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
+
+.. data:: CONSTRAINT_IK_MODE_INSIDE
+
+ The constraint tries to keep the bone within ik_dist of target
+
+ :value: 0
+
+.. data:: CONSTRAINT_IK_MODE_OUTSIDE
+
+ The constraint tries to keep the bone outside ik_dist of the target
+
+ :value: 1
+
+.. data:: CONSTRAINT_IK_MODE_ONSURFACE
+
+ The constraint tries to keep the bone exactly at ik_dist of the target.
+
+ :value: 2
Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst 2012-11-22 08:45:32 UTC (rev 52470)
+++ trunk/blender/doc/python_api/rst/bge.types.rst 2012-11-22 09:12:21 UTC (rev 52471)
@@ -2241,7 +2241,7 @@
:return: the hit factor
:rtype: float
- .. method:: draw(mode)
+ .. method:: draw(mode)
Draws a debug mesh for the navigation mesh.
@@ -2249,7 +2249,7 @@
:arg mode: integer
:return: None
- .. method:: rebuild()
+ .. method:: rebuild()
Rebuild the navigation mesh.
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