[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43660] trunk/blender/source/blender/ editors/space_view3d/view3d_select.c: Bugfix: Circle-select in Pose Mode disregarded layer visibility, selecting
Joshua Leung
aligorith at gmail.com
Tue Jan 24 09:43:41 CET 2012
Revision: 43660
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43660
Author: aligorith
Date: 2012-01-24 08:43:39 +0000 (Tue, 24 Jan 2012)
Log Message:
-----------
Bugfix: Circle-select in Pose Mode disregarded layer visibility, selecting
invisible bones too
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/view3d_select.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c 2012-01-24 08:43:17 UTC (rev 43659)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c 2012-01-24 08:43:39 UTC (rev 43660)
@@ -2452,6 +2452,7 @@
static void pose_circle_select(ViewContext *vc, int select, const int mval[2], float rad)
{
struct {ViewContext *vc; short select; int mval[2]; float radius; } data;
+ bArmature *arm = vc->obact->data;
bPose *pose = vc->obact->pose;
bPoseChannel *pchan;
int change= FALSE;
@@ -2470,6 +2471,10 @@
short sco1[2], sco2[2], didpoint=0;
float vec[3];
+ /* skip invisible bones */
+ if (PBONE_VISIBLE(arm, pchan->bone) == 0)
+ continue;
+
/* project head location to screenspace */
mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
project_short(vc->ar, vec, sco1);
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