[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43525] trunk/blender: Dynamic Paint:
Miika Hamalainen
miika.hamalainen at kolumbus.fi
Thu Jan 19 12:13:43 CET 2012
Revision: 43525
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43525
Author: miikah
Date: 2012-01-19 11:13:41 +0000 (Thu, 19 Jan 2012)
Log Message:
-----------
Dynamic Paint:
* Added "Project" option also for "Volume + Proximity" brush type.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py 2012-01-19 10:04:51 UTC (rev 43524)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py 2012-01-19 11:13:41 UTC (rev 43525)
@@ -412,14 +412,14 @@
col.prop(brush, "paint_distance", text="Paint Distance")
split = layout.row().split(percentage=0.4)
sub = split.column()
- if brush.paint_source == 'DISTANCE':
+ if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
sub.prop(brush, "use_proximity_project")
- elif brush.paint_source == 'VOLUME_DISTANCE':
+ if brush.paint_source == 'VOLUME_DISTANCE':
sub.prop(brush, "invert_proximity")
sub.prop(brush, "use_negative_volume")
sub = split.column()
- if brush.paint_source == 'DISTANCE':
+ if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
column = sub.column()
column.active = brush.use_proximity_project
column.prop(brush, "ray_direction")
Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-01-19 10:04:51 UTC (rev 43524)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-01-19 11:13:41 UTC (rev 43525)
@@ -3172,7 +3172,7 @@
boundInsert(&mesh_bb, mvert[ii].co);
/* for project brush calculate average normal */
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
float nor[3];
normal_short_to_float_v3(nor, mvert[ii].no);
mul_mat3_m4_v3(brushOb->obmat, nor);
@@ -3182,7 +3182,7 @@
}
}
- if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) {
+ if (brush->flags & MOD_DPAINT_PROX_PROJECT) {
mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts);
/* instead of null vector use positive z */
if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2])))
@@ -3323,7 +3323,7 @@
if (inner_proximity && !hit_found) continue;
/* If pure distance proximity, find the nearest point on the mesh */
- if (brush->collision != MOD_DPAINT_COL_DIST || !(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
+ if (!(brush->flags & MOD_DPAINT_PROX_PROJECT)) {
if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, mesh_faces_nearest_point_dp, &treeData) != -1) {
proxDist = sqrtf(nearest.dist);
copy_v3_v3(hitCo, nearest.co);
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