[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43488] trunk/blender/source/blender/ editors/space_view3d/view3d_draw.c: edit to r43487

Campbell Barton ideasman42 at gmail.com
Wed Jan 18 12:10:08 CET 2012


Revision: 43488
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43488
Author:   campbellbarton
Date:     2012-01-18 11:10:02 +0000 (Wed, 18 Jan 2012)
Log Message:
-----------
edit to r43487

- make red outline more obvious (was hard to see when the camera was selected)
- remove text, red-alert text IMHO should only be used when something is wrong (example - its used when FPS cant keep up), but this is just information.
  realize out UI isnt dealing well with added view3d options but dont think its good to solve by displaying options as text overlay.
  red outline for the camera is just a hint which users notice when enabling the camera, think its acceptable.

Revision Links:
--------------
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43487

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-01-18 10:41:38 UTC (rev 43487)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-01-18 11:10:02 UTC (rev 43488)
@@ -829,16 +829,6 @@
 	}
 }
 
-static void draw_camera_view_locked(ARegion *ar, View3D *v3d)
-{
-	RegionView3D *rv3d= ar->regiondata;
-
-	if (v3d->flag2 & V3D_LOCK_CAMERA && rv3d->persp==RV3D_CAMOB) {
-		UI_ThemeColor(TH_REDALERT);
-		BLF_draw_default_ascii(22,  ar->winy-28, 0.0f, "Camera is LOCKED to view", BLF_DRAW_STR_DUMMY_MAX);
-	}
-}
-
 /* draw info beside axes in bottom left-corner: 
 * 	framenum, object name, bone name (if available), marker name (if available)
 */
@@ -1107,11 +1097,8 @@
 	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);	
 
 	setlinestyle(0);
-	
-	if (v3d->flag2 & V3D_LOCK_CAMERA)
-		UI_ThemeColor(TH_REDALERT);
-	else 
-		UI_ThemeColor(TH_BACK);
+
+	UI_ThemeColor(TH_BACK);
 		
 	glRectf(x1i, y1i, x2i, y2i);
 
@@ -1124,6 +1111,13 @@
 #endif
 
 	setlinestyle(3);
+
+	/* outer line not to confuse with object selecton */
+	if (v3d->flag2 & V3D_LOCK_CAMERA) {
+		UI_ThemeColor(TH_REDALERT);
+		glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
+	}
+
 	UI_ThemeColor(TH_WIRE);
 	glRectf(x1i, y1i, x2i, y2i);
 
@@ -2905,8 +2899,6 @@
 		draw_viewport_name(ar, v3d);
 	}
 
-	draw_camera_view_locked(ar, v3d);
-
 	if (grid_unit) { /* draw below the viewport name */
 		char numstr[32]= "";
 




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