[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43487] trunk/blender/source/blender/ editors/space_view3d/view3d_draw.c: small usability edit, now there is some feedback on when the camera is locked to view.

Michael Fox mfoxdogg at gmail.com
Wed Jan 18 11:41:38 CET 2012


Revision: 43487
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43487
Author:   mfoxdogg
Date:     2012-01-18 10:41:38 +0000 (Wed, 18 Jan 2012)
Log Message:
-----------
small usability edit, now there is some feedback on when the camera is locked to view.

A warnign will now appear in the top left corner and the camera outline becomes red, this warning only appears in camera view

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-01-18 10:39:07 UTC (rev 43486)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2012-01-18 10:41:38 UTC (rev 43487)
@@ -829,6 +829,16 @@
 	}
 }
 
+static void draw_camera_view_locked(ARegion *ar, View3D *v3d)
+{
+	RegionView3D *rv3d= ar->regiondata;
+
+	if (v3d->flag2 & V3D_LOCK_CAMERA && rv3d->persp==RV3D_CAMOB) {
+		UI_ThemeColor(TH_REDALERT);
+		BLF_draw_default_ascii(22,  ar->winy-28, 0.0f, "Camera is LOCKED to view", BLF_DRAW_STR_DUMMY_MAX);
+	}
+}
+
 /* draw info beside axes in bottom left-corner: 
 * 	framenum, object name, bone name (if available), marker name (if available)
 */
@@ -1097,7 +1107,12 @@
 	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);	
 
 	setlinestyle(0);
-	UI_ThemeColor(TH_BACK);
+	
+	if (v3d->flag2 & V3D_LOCK_CAMERA)
+		UI_ThemeColor(TH_REDALERT);
+	else 
+		UI_ThemeColor(TH_BACK);
+		
 	glRectf(x1i, y1i, x2i, y2i);
 
 #ifdef VIEW3D_CAMERA_BORDER_HACK
@@ -2889,6 +2904,9 @@
 	else if(U.uiflag & USER_SHOW_VIEWPORTNAME) {
 		draw_viewport_name(ar, v3d);
 	}
+
+	draw_camera_view_locked(ar, v3d);
+
 	if (grid_unit) { /* draw below the viewport name */
 		char numstr[32]= "";
 



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