[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43410] trunk/blender/source: opengl render save ignored alpha settings.
Campbell Barton
ideasman42 at gmail.com
Mon Jan 16 07:44:10 CET 2012
Revision: 43410
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43410
Author: campbellbarton
Date: 2012-01-16 06:43:58 +0000 (Mon, 16 Jan 2012)
Log Message:
-----------
opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit.
Modified Paths:
--------------
trunk/blender/source/blender/editors/render/render_opengl.c
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
Modified: trunk/blender/source/blender/editors/render/render_opengl.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_opengl.c 2012-01-16 05:52:33 UTC (rev 43409)
+++ trunk/blender/source/blender/editors/render/render_opengl.c 2012-01-16 06:43:58 UTC (rev 43410)
@@ -240,7 +240,7 @@
}
BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, FALSE);
- ok= BKE_write_ibuf(ibuf, name, &scene->r.im_format); /* no need to stamp here */
+ ok= BKE_write_ibuf_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
if(ok) printf("OpenGL Render written to '%s'\n", name);
else printf("OpenGL Render failed to write '%s'\n", name);
}
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2012-01-16 05:52:33 UTC (rev 43409)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2012-01-16 06:43:58 UTC (rev 43410)
@@ -286,7 +286,7 @@
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
if (bfd) BLO_blendfiledata_free(bfd);
- char basedpath[240];
+ char basedpath[FILE_MAX];
// base the actuator filename with respect
// to the original file working directory
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2012-01-16 05:52:33 UTC (rev 43409)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp 2012-01-16 06:43:58 UTC (rev 43410)
@@ -765,7 +765,7 @@
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
{
- char basedpath[240];
+ char basedpath[FILE_MAX];
// base the actuator filename relative to the last file
BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
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