[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43406] trunk/blender/source/blender/ editors/sculpt_paint: Minor sculpt/paint cleanups.
Nicholas Bishop
nicholasbishop at gmail.com
Mon Jan 16 00:44:01 CET 2012
Revision: 43406
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43406
Author: nicholasbishop
Date: 2012-01-15 23:43:54 +0000 (Sun, 15 Jan 2012)
Log Message:
-----------
Minor sculpt/paint cleanups.
Added some comments, constified a param, and moved a couple things
around.
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2012-01-15 23:13:12 UTC (rev 43405)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h 2012-01-15 23:43:54 UTC (rev 43406)
@@ -126,7 +126,7 @@
const struct rcti *screen_rect);
void projectf(struct bglMats *mats, const float v[3], float p[2]);
-float paint_calc_object_space_radius(struct ViewContext *vc, float center[3], float pixel_radius);
+float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
float paint_get_tex_pixel(struct Brush* br, float u, float v);
int imapaint_pick_face(struct ViewContext *vc, struct Mesh *me, const int mval[2], unsigned int *index);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2012-01-15 23:13:12 UTC (rev 43405)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2012-01-15 23:43:54 UTC (rev 43406)
@@ -510,31 +510,33 @@
/* Special actions taken when paint cursor goes over mesh */
/* TODO: sculpt only for now */
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
- float location[3], float *visual_strength)
+ const float location[3], float *visual_strength)
{
float unprojected_radius, projected_radius;
- /* TODO: check whether this should really only be done when
- brush is over mesh? */
- if(sd->draw_pressure && brush_use_alpha_pressure(vc->scene, brush))
- (*visual_strength) *= sd->pressure_value;
+ /* update the brush's cached 3D radius */
+ if(!brush_use_locked_size(vc->scene, brush)) {
+ /* get 2D brush radius */
+ if(sd->draw_anchored)
+ projected_radius = sd->anchored_size;
+ else {
+ if(brush->flag & BRUSH_ANCHORED)
+ projected_radius = 8;
+ else
+ projected_radius = brush_size(vc->scene, brush);
+ }
+
+ /* convert brush radius from 2D to 3D */
+ unprojected_radius = paint_calc_object_space_radius(vc, location,
+ projected_radius);
- if(sd->draw_anchored)
- projected_radius = sd->anchored_size;
- else {
- if(brush->flag & BRUSH_ANCHORED)
- projected_radius = 8;
- else
- projected_radius = brush_size(vc->scene, brush);
- }
- unprojected_radius = paint_calc_object_space_radius(vc, location,
- projected_radius);
+ /* scale 3D brush radius by pressure */
+ if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
+ unprojected_radius *= sd->pressure_value;
- if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
- unprojected_radius *= sd->pressure_value;
-
- if(!brush_use_locked_size(vc->scene, brush))
+ /* set cached value in either Brush or UnifiedPaintSettings */
brush_set_unprojected_radius(vc->scene, brush, unprojected_radius);
+ }
}
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
@@ -613,8 +615,13 @@
outline_col = brush->sub_col;
/* only do if brush is over the mesh */
- if(hit)
+ if(hit) {
+ /* scale the alpha by pen pressure */
+ if(sd->draw_pressure && brush_use_alpha_pressure(vc->scene, brush))
+ (*visual_strength) *= sd->pressure_value;
+
paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
+ }
/* don't show effect of strength past the soft limit */
if(visual_strength > 1)
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c 2012-01-15 23:13:12 UTC (rev 43405)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c 2012-01-15 23:43:54 UTC (rev 43406)
@@ -152,7 +152,7 @@
p[1]= uy;
}
-float paint_calc_object_space_radius(ViewContext *vc, float center[3],
+float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
float pixel_radius)
{
Object *ob = vc->obact;
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