[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43321] trunk/blender/doc/python_api/rst: remove blender 2.5 references in docs

Campbell Barton ideasman42 at gmail.com
Thu Jan 12 16:16:15 CET 2012


Revision: 43321
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43321
Author:   campbellbarton
Date:     2012-01-12 15:16:08 +0000 (Thu, 12 Jan 2012)
Log Message:
-----------
remove blender 2.5 references in docs

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/info_best_practice.rst
    trunk/blender/doc/python_api/rst/info_overview.rst
    trunk/blender/doc/python_api/rst/info_quickstart.rst

Modified: trunk/blender/doc/python_api/rst/info_best_practice.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_best_practice.rst	2012-01-12 13:16:30 UTC (rev 43320)
+++ trunk/blender/doc/python_api/rst/info_best_practice.rst	2012-01-12 15:16:08 UTC (rev 43321)
@@ -10,7 +10,7 @@
 Style Conventions
 =================
 
-For Blender 2.5 we have chosen to follow python suggested style guide to avoid mixing styles amongst our own scripts and make it easier to use python scripts from other projects.
+For Blender/Python development we have chosen to follow python suggested style guide to avoid mixing styles amongst our own scripts and make it easier to use python scripts from other projects.
 
 Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
 

Modified: trunk/blender/doc/python_api/rst/info_overview.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_overview.rst	2012-01-12 13:16:30 UTC (rev 43320)
+++ trunk/blender/doc/python_api/rst/info_overview.rst	2012-01-12 15:16:08 UTC (rev 43321)
@@ -27,7 +27,7 @@
 
 When developing your own scripts it may help to understand how blender sets up its python environment. Many python scripts come bundled with blender and can be used as a reference because they use the same API that script authors write tools in. Typical usage for scripts include: user interface, import/export, scene manipulation, automation, defining your own toolset and customization.
 
-On startup blender scans the ``scripts/startup/`` directory for python modules and imports them. The exact location of this directory depends on your installation. `See the directory layout docs <http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/Installing_Blender/DirectoryLayout>`_
+On startup blender scans the ``scripts/startup/`` directory for python modules and imports them. The exact location of this directory depends on your installation. `See the directory layout docs <http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/DirectoryLayout>`_
 
 
 Script Loading
@@ -71,7 +71,7 @@
 
 The user preferences addon listing uses **bl_info** to display information about each addon.
 
-`See Addons <http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons>`_ for details on the **bl_info** dictionary.
+`See Addons <http://wiki.blender.org/index.php/Dev:2.6/Py/Scripts/Guidelines/Addons>`_ for details on the **bl_info** dictionary.
 
 
 Integration through Classes

Modified: trunk/blender/doc/python_api/rst/info_quickstart.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_quickstart.rst	2012-01-12 13:16:30 UTC (rev 43320)
+++ trunk/blender/doc/python_api/rst/info_quickstart.rst	2012-01-12 15:16:08 UTC (rev 43321)
@@ -40,14 +40,14 @@
 Before Starting
 ===============
 
-This document isn't intended to fully cover each topic. Rather, its purpose is to familiarize you with Blender 2.5's new Python API.
+This document isn't intended to fully cover each topic. Rather, its purpose is to familiarize you with Blender Python API.
 
 
 A quick list of helpful things to know before starting:
 
 * Blender uses Python 3.x; some 3rd party extensions are not available yet.
 
-* The interactive console in Blender 2.5 has been improved; testing one-liners in the console is a good way to learn.
+* The interactive console is great for testing one-liners, It also has autocompleation so you can inspect the api quickly.
 
 * Button tool tips show Python attributes and operator names.
 
@@ -113,7 +113,7 @@
    bpy.data.materials['MyMaterial']
 
 
-For testing what data to access it's useful to use the "Console", which is its own space type in Blender 2.5. This supports auto-complete, giving you a fast way to dig into different data in your file.
+For testing what data to access it's useful to use the "Console", which is its own space type. This supports auto-complete, giving you a fast way to dig into different data in your file.
 
 Example of a data path that can be quickly found via the console:
 



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