[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43223] trunk/blender: Cycles: checker texture node, patch by Thomas.

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Jan 8 15:55:47 CET 2012


Revision: 43223
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43223
Author:   blendix
Date:     2012-01-08 14:55:43 +0000 (Sun, 08 Jan 2012)
Log Message:
-----------
Cycles: checker texture node, patch by Thomas.

Modified Paths:
--------------
    trunk/blender/intern/cycles/app/cycles_xml.cpp
    trunk/blender/intern/cycles/blender/blender_shader.cpp
    trunk/blender/intern/cycles/kernel/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/svm/svm.h
    trunk/blender/intern/cycles/kernel/svm/svm_types.h
    trunk/blender/intern/cycles/render/nodes.cpp
    trunk/blender/intern/cycles/render/nodes.h
    trunk/blender/source/blender/blenkernel/BKE_node.h
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/makesdna/DNA_node_types.h
    trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
    trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
    trunk/blender/source/blender/nodes/CMakeLists.txt
    trunk/blender/source/blender/nodes/NOD_shader.h

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/svm/svm_checker.h
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_tex_checker.c

Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
===================================================================
--- trunk/blender/intern/cycles/app/cycles_xml.cpp	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/app/cycles_xml.cpp	2012-01-08 14:55:43 UTC (rev 43223)
@@ -349,6 +349,9 @@
 		else if(string_iequals(node.name(), "noise_texture")) {
 			snode = new NoiseTextureNode();
 		}
+		else if(string_iequals(node.name(), "checker_texture")) {
+			snode = new CheckerTextureNode();
+		}
 		else if(string_iequals(node.name(), "gradient_texture")) {
 			GradientTextureNode *blend = new GradientTextureNode();
 			xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");

Modified: trunk/blender/intern/cycles/blender/blender_shader.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_shader.cpp	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/blender/blender_shader.cpp	2012-01-08 14:55:43 UTC (rev 43223)
@@ -364,6 +364,13 @@
 			node = wave;
 			break;
 		}
+		case BL::ShaderNode::type_TEX_CHECKER: {
+			BL::ShaderNodeTexChecker b_checker_node(b_node);
+			CheckerTextureNode *checker = new CheckerTextureNode();
+			get_tex_mapping(&checker->tex_mapping, b_checker_node.texture_mapping());
+			node = checker;
+			break;
+		}
 		case BL::ShaderNode::type_TEX_NOISE: {
 			BL::ShaderNodeTexNoise b_noise_node(b_node);
 			NoiseTextureNode *noise = new NoiseTextureNode();

Modified: trunk/blender/intern/cycles/kernel/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/kernel/CMakeLists.txt	2012-01-08 14:55:43 UTC (rev 43223)
@@ -57,6 +57,7 @@
 	svm/svm_camera.h
 	svm/svm_closure.h
 	svm/svm_convert.h
+	svm/svm_checker.h
 	svm/svm_displace.h
 	svm/svm_fresnel.h
 	svm/svm_gamma.h

Modified: trunk/blender/intern/cycles/kernel/svm/svm.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm.h	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/kernel/svm/svm.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -145,6 +145,7 @@
 #include "svm_tex_coord.h"
 #include "svm_value.h"
 #include "svm_voronoi.h"
+#include "svm_checker.h"
 
 CCL_NAMESPACE_BEGIN
 
@@ -235,6 +236,9 @@
 			case NODE_TEX_MAGIC:
 				svm_node_tex_magic(kg, sd, stack, node, &offset);
 				break;
+			case NODE_TEX_CHECKER:
+				svm_node_tex_checker(kg, sd, stack, node, &offset);
+				break;
 #endif
 			case NODE_CAMERA:
 				svm_node_camera(kg, sd, stack, node.y, node.z, node.w);

Added: trunk/blender/intern/cycles/kernel/svm/svm_checker.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_checker.h	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/svm/svm_checker.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Checker */
+
+__device_noinline float svm_checker(float3 p, float scale)
+{	
+	p *= scale;
+
+	/* 0.00001  because of unit sized stuff */
+	int xi = (int)fabsf(floor(0.00001f + p.x));
+	int yi = (int)fabsf(floor(0.00001f + p.y));
+	int zi = (int)fabsf(floor(0.00001f + p.z));
+	
+	return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f;
+}
+
+__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{	
+	uint co_offset, color1_offset, color2_offset, scale_offset;
+	uint color_offset, fac_offset;
+
+	decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
+	decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL);
+
+	float3 co = stack_load_float3(stack, co_offset);
+	float3 color1 = stack_load_float3(stack, color1_offset);
+	float3 color2 = stack_load_float3(stack, color2_offset);
+	float scale = stack_load_float_default(stack, scale_offset, node.w);
+	
+	float f = svm_checker(co, scale);
+
+	if(stack_valid(color_offset))
+		stack_store_float3(stack, color_offset, (f == 1.0f)? color1: color2);
+	if(stack_valid(fac_offset))
+		stack_store_float(stack, fac_offset, f);
+}
+
+CCL_NAMESPACE_END
+

Modified: trunk/blender/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_types.h	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/kernel/svm/svm_types.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -86,7 +86,8 @@
 	NODE_CAMERA = 5300,
 	NODE_INVERT = 5400,
 	NODE_NORMAL = 5500,
-	NODE_GAMMA = 5600
+	NODE_GAMMA = 5600,
+	NODE_TEX_CHECKER = 5700
 } NodeType;
 
 typedef enum NodeAttributeType {

Modified: trunk/blender/intern/cycles/render/nodes.cpp
===================================================================
--- trunk/blender/intern/cycles/render/nodes.cpp	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/render/nodes.cpp	2012-01-08 14:55:43 UTC (rev 43223)
@@ -712,6 +712,54 @@
 	compiler.add(this, "node_magic_texture");
 }
 
+/* Checker Texture */
+
+CheckerTextureNode::CheckerTextureNode()
+: TextureNode("checker_texture")
+{
+	add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::TEXTURE_GENERATED);
+	add_input("Color1", SHADER_SOCKET_COLOR);
+	add_input("Color2", SHADER_SOCKET_COLOR);
+	add_input("Scale", SHADER_SOCKET_FLOAT, 1.0f);
+
+	add_output("Color", SHADER_SOCKET_COLOR);
+	add_output("Fac", SHADER_SOCKET_FLOAT);
+}
+
+void CheckerTextureNode::compile(SVMCompiler& compiler)
+{
+	ShaderInput *vector_in = input("Vector");
+	ShaderInput *color1_in = input("Color1");
+	ShaderInput *color2_in = input("Color2");
+	ShaderInput *scale_in = input("Scale");
+	
+	ShaderOutput *color_out = output("Color");
+	ShaderOutput *fac_out = output("Fac");
+
+	compiler.stack_assign(vector_in);
+	compiler.stack_assign(color1_in);
+	compiler.stack_assign(color2_in);
+	if(scale_in->link) compiler.stack_assign(scale_in);
+
+	if(!tex_mapping.skip())
+		tex_mapping.compile(compiler, vector_in->stack_offset, vector_in->stack_offset);
+
+	if(!color_out->links.empty())
+		compiler.stack_assign(color_out);
+	if(!fac_out->links.empty())
+		compiler.stack_assign(fac_out);
+
+	compiler.add_node(NODE_TEX_CHECKER,
+		compiler.encode_uchar4(vector_in->stack_offset, color1_in->stack_offset, color2_in->stack_offset, scale_in->stack_offset),
+		compiler.encode_uchar4(color_out->stack_offset, fac_out->stack_offset),
+		__float_as_int(scale_in->value.x));
+}
+
+void CheckerTextureNode::compile(OSLCompiler& compiler)
+{
+	compiler.add(this, "node_checker_texture");
+}
+
 /* Normal */
 
 NormalNode::NormalNode()

Modified: trunk/blender/intern/cycles/render/nodes.h
===================================================================
--- trunk/blender/intern/cycles/render/nodes.h	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/intern/cycles/render/nodes.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -143,6 +143,11 @@
 	int depth;
 };
 
+class CheckerTextureNode : public TextureNode {
+public:
+	SHADER_NODE_CLASS(CheckerTextureNode)
+};
+
 class MappingNode : public ShaderNode {
 public:
 	SHADER_NODE_CLASS(MappingNode)

Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -522,6 +522,7 @@
 #define SH_NODE_VOLUME_TRANSPARENT		161
 #define SH_NODE_VOLUME_ISOTROPIC		162
 #define SH_NODE_GAMMA				163
+#define SH_NODE_TEX_CHECKER			164
 
 /* custom defines options for Material node */
 #define SH_NODE_MAT_DIFF   1

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2012-01-08 14:55:43 UTC (rev 43223)
@@ -1945,6 +1945,7 @@
 	register_node_type_sh_tex_musgrave(ttype);
 	register_node_type_sh_tex_gradient(ttype);
 	register_node_type_sh_tex_magic(ttype);
+	register_node_type_sh_tex_checker(ttype);
 }
 
 static void registerTextureNodes(bNodeTreeType *ttype)

Modified: trunk/blender/source/blender/makesdna/DNA_node_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_node_types.h	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/source/blender/makesdna/DNA_node_types.h	2012-01-08 14:55:43 UTC (rev 43223)
@@ -448,6 +448,10 @@
 	int color_space, pad;
 } NodeTexImage;
 
+typedef struct NodeTexChecker {
+	NodeTexBase base;
+} NodeTexChecker;
+
 typedef struct NodeTexEnvironment {
 	NodeTexBase base;
 	int color_space, pad;

Modified: trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_nodetree.c	2012-01-08 13:55:53 UTC (rev 43222)
+++ trunk/blender/source/blender/makesrna/intern/rna_nodetree.c	2012-01-08 14:55:43 UTC (rev 43223)
@@ -1333,6 +1333,12 @@
 	def_sh_tex(srna);
 }
 
+static void def_sh_tex_checker(StructRNA *srna)
+{
+	RNA_def_struct_sdna_from(srna, "NodeTexChecker", "storage");
+	def_sh_tex(srna);
+}
+
 static void def_sh_tex_magic(StructRNA *srna)
 {
 	PropertyRNA *prop;

Modified: trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
===================================================================

@@ Diff output truncated at 10240 characters. @@



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