[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43147] branches/soc-2011-onion-uv-tools/ source/blender/editors/uvedit: Renaming to keep style consistent.

Antony Riakiotakis kalast at gmail.com
Wed Jan 4 23:59:32 CET 2012


Revision: 43147
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43147
Author:   psy-fi
Date:     2012-01-04 22:59:12 +0000 (Wed, 04 Jan 2012)
Log Message:
-----------
Renaming to keep style consistent. Introduce storage for active island preview

Modified Paths:
--------------
    branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_draw.c
    branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h
    branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_smart_stitch.c

Modified: branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_draw.c
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_draw.c	2012-01-04 22:14:23 UTC (rev 43146)
+++ branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_draw.c	2012-01-04 22:59:12 UTC (rev 43147)
@@ -869,39 +869,39 @@
 
 		glEnable(GL_BLEND);
 
-		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->previewTris);
+		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_tris);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_FACE);
-		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->numOfTris*3);
+		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris*3);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_EDGE);
-		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->numOfTris*3);
+		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris*3);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_VERT);
-		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->numOfTris*3);
+		glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris*3);
 
-		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->previewQuads);
+		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_quads);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_FACE);
-		glDrawArrays(GL_QUADS, 0, stitch_preview->numOfQuads*4);
+		glDrawArrays(GL_QUADS, 0, stitch_preview->num_quads*4);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_EDGE);
-		glDrawArrays(GL_QUADS, 0, stitch_preview->numOfQuads*4);
+		glDrawArrays(GL_QUADS, 0, stitch_preview->num_quads*4);
 		glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_VERT);
-		glDrawArrays(GL_QUADS, 0, stitch_preview->numOfQuads*4);
+		glDrawArrays(GL_QUADS, 0, stitch_preview->num_quads*4);
 
 		glDisable(GL_BLEND);
 
 		/* draw vert preview */
 		glPointSize(pointsize*2.0);
 		UI_ThemeColor4(TH_STITCH_PREVIEW_STITCHABLE);
-		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->previewStitchable);
-		glDrawArrays(GL_POINTS, 0, stitch_preview->numOfStitchable);
+		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_stitchable);
+		glDrawArrays(GL_POINTS, 0, stitch_preview->num_stitchable);
 
 		UI_ThemeColor4(TH_STITCH_PREVIEW_UNSTITCHABLE);
-		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->previewUnstitchable);
-		glDrawArrays(GL_POINTS, 0, stitch_preview->numOfUnstitchable);
+		glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_unstitchable);
+		glDrawArrays(GL_POINTS, 0, stitch_preview->num_unstitchable);
 
 		glPopClientAttrib();
 		glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

Modified: branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h	2012-01-04 22:14:23 UTC (rev 43146)
+++ branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_intern.h	2012-01-04 22:59:12 UTC (rev 43147)
@@ -45,19 +45,24 @@
 typedef struct StitchPreviewer {
 	/* OpenGL requires different calls for Triangles and Quads.
 	 * here we'll store the quads of the mesh */
-	float *previewQuads;
+	float *preview_quads;
 	/* ...and here we'll store the triangles*/
-	float *previewTris;
+	float *preview_tris;
 	/* Preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
-	float *previewStitchable;
-	float *previewUnstitchable;
+	float *preview_stitchable;
+	float *preview_unstitchable;
 	/* here we'll store the number of triangles and quads to be drawn */
-	unsigned int numOfTris;
-	unsigned int numOfQuads;
-	unsigned int numOfStitchable;
-	unsigned int numOfUnstitchable;
-	/* vertex or edge preview. Store it here too because operator will not be available in draw code */
-	char mode;
+	unsigned int num_tris;
+	unsigned int num_quads;
+	unsigned int num_stitchable;
+	unsigned int num_unstitchable;
+
+	/* store static island Quads */
+	float *static_quads;
+	/* ...and here we'll store the triangles*/
+	float *static_tris;
+	unsigned int num_static_tris;
+	unsigned int num_static_quads;
 } StitchPreviewer;
 
 /* id can be from 0 to 3 */

Modified: branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_smart_stitch.c
===================================================================
--- branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_smart_stitch.c	2012-01-04 22:14:23 UTC (rev 43146)
+++ branches/soc-2011-onion-uv-tools/source/blender/editors/uvedit/uvedit_smart_stitch.c	2012-01-04 22:59:12 UTC (rev 43147)
@@ -108,16 +108,16 @@
 	/* use limit flag */
 	char use_limit;
 	/* limit to operator, same as original operator */
-	float limitDist;
+	float limit_dist;
 	/* snap uv islands together during stitching */
-	char snapIslands;
+	char snap_islands;
 	/* stich at midpoints or at islands */
 	char midpoints;
 	/* editmesh, cached for use in modal handler */
 	EditMesh *em;
 	/* element map for getting info about uv connectivity */
-	UvElementMap *elementMap;
-	/* Edge container */
+	UvElementMap *element_map;
+	/* edge container */
 	UvEdge *uvedges;
 	/* container of first of a group of coincident uvs, these will be operated upon */
 	UvElement **uvs;
@@ -129,11 +129,13 @@
 	int selection_size;
 	/* island that stays in place */
 	int static_island;
-	/* For fast edge lookup... */
+	/* for fast edge lookup... */
 	GHash *edgeHash;
-	/* ...And actual edge storage */
+	/* ...and actual edge storage */
 	UvEdge *edges;
 	int total_edges;
+	/* */
+	unsigned int faces_per_island;
 } StitchState;
 
 
@@ -148,23 +150,22 @@
 
 #define STITCH_NO_PREVIEW -1
 
-/* Previewer stuff (see uvedit_intern.h for more info) */
+/* previewer stuff (see uvedit_intern.h for more info) */
 static StitchPreviewer *_stitch_preview;
 
 /* constructor */
 static StitchPreviewer * stitch_preview_init(void)
 {
 	_stitch_preview = MEM_mallocN(sizeof(StitchPreviewer), "stitch_previewer");
-	_stitch_preview->previewQuads = NULL;
-	_stitch_preview->previewTris = NULL;
-	_stitch_preview->previewStitchable = NULL;
-	_stitch_preview->previewUnstitchable = NULL;
+	_stitch_preview->preview_quads = NULL;
+	_stitch_preview->preview_tris = NULL;
+	_stitch_preview->preview_stitchable = NULL;
+	_stitch_preview->preview_unstitchable = NULL;
 
-	_stitch_preview->numOfQuads = 0;
-	_stitch_preview->numOfTris = 0;
-	_stitch_preview->numOfStitchable = 0;
-	_stitch_preview->numOfUnstitchable = 0;
-	_stitch_preview->mode = 0;
+	_stitch_preview->num_quads = 0;
+	_stitch_preview->num_tris = 0;
+	_stitch_preview->num_stitchable = 0;
+	_stitch_preview->num_unstitchable = 0;
 
 	return _stitch_preview;
 }
@@ -174,25 +175,25 @@
 {
 	if(_stitch_preview)
 	{
-		if(_stitch_preview->previewQuads)
+		if(_stitch_preview->preview_quads)
 		{
-			MEM_freeN(_stitch_preview->previewQuads);
-			_stitch_preview->previewQuads = NULL;
+			MEM_freeN(_stitch_preview->preview_quads);
+			_stitch_preview->preview_quads = NULL;
 		}
-		if(_stitch_preview->previewTris)
+		if(_stitch_preview->preview_tris)
 		{
-			MEM_freeN(_stitch_preview->previewTris);
-			_stitch_preview->previewTris = NULL;
+			MEM_freeN(_stitch_preview->preview_tris);
+			_stitch_preview->preview_tris = NULL;
 		}
-		if(_stitch_preview->previewStitchable)
+		if(_stitch_preview->preview_stitchable)
 		{
-			MEM_freeN(_stitch_preview->previewStitchable);
-			_stitch_preview->previewStitchable = NULL;
+			MEM_freeN(_stitch_preview->preview_stitchable);
+			_stitch_preview->preview_stitchable = NULL;
 		}
-		if(_stitch_preview->previewUnstitchable)
+		if(_stitch_preview->preview_unstitchable)
 		{
-			MEM_freeN(_stitch_preview->previewUnstitchable);
-			_stitch_preview->previewUnstitchable = NULL;
+			MEM_freeN(_stitch_preview->preview_unstitchable);
+			_stitch_preview->preview_unstitchable = NULL;
 		}
 		MEM_freeN(_stitch_preview);
 		_stitch_preview = NULL;
@@ -217,9 +218,9 @@
 
 	if(sa) {
 		sprintf(msg, str,
-				stitch_state->snapIslands? "On" : "Off",
+				stitch_state->snap_islands? "On" : "Off",
 				stitch_state->midpoints? "On": "Off",
-				stitch_state->limitDist,
+				stitch_state->limit_dist,
 				stitch_state->use_limit? "On" : "Off");
 
 		ED_area_headerprint(sa, msg);
@@ -248,14 +249,14 @@
 }
 
 
-/* Calculate snapping for islands */
+/* calculate snapping for islands */
 static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer *preview, IslandStitchData *island_stitch_data, int final){
 	int i;
 	EditFace *efa;
 	MTFace *mt;
 	UvElement *element;
 
-	for(i = 0; i <  state->elementMap->totalIslands; i++){
+	for(i = 0; i <  state->element_map->totalIslands; i++){
 		if(island_stitch_data[i].addedForPreview){
 			int numOfIslandUVs = 0, j;
 			/* check to avoid divide by 0 */
@@ -266,8 +267,8 @@
 			}
 			island_stitch_data[i].translation[0] /= island_stitch_data[i].numOfElements;
 			island_stitch_data[i].translation[1] /= island_stitch_data[i].numOfElements;
-			numOfIslandUVs = getNumOfIslandUvs(state->elementMap, i);
-			element = &state->elementMap->buf[state->elementMap->islandIndices[i]];
+			numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
+			element = &state->element_map->buf[state->element_map->islandIndices[i]];
 			for(j = 0; j < numOfIslandUVs; j++, element++){
 				/* stitchable uvs have already been processed, don't process */
 				if(!(element->flag & STITCH_PROCESSED)){
@@ -283,17 +284,17 @@
 					else if(efa->tmp.l != STITCH_NO_PREVIEW){
 						if(efa->v4){
 							if(0){
-								stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->previewQuads[efa->tmp.l + 2*element->tfindex]);
+								stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_quads[efa->tmp.l + 2*element->tfindex]);
 							}
-							preview->previewQuads[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0];
-							preview->previewQuads[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1];
+							preview->preview_quads[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0];
+							preview->preview_quads[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1];
 						}
 						else {
 							if(0){

@@ Diff output truncated at 10240 characters. @@



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