[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44533] trunk/blender/source/blender: Fix a couple typos in comments.
Nicholas Bishop
nicholasbishop at gmail.com
Tue Feb 28 21:55:55 CET 2012
Revision: 44533
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44533
Author: nicholasbishop
Date: 2012-02-28 20:55:55 +0000 (Tue, 28 Feb 2012)
Log Message:
-----------
Fix a couple typos in comments.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/mesh.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-02-28 20:46:55 UTC (rev 44532)
+++ trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-02-28 20:55:55 UTC (rev 44533)
@@ -2363,7 +2363,7 @@
totface = mface_index;
- /* note essential but without this we store over-alloc'd memory in the CustomData layers */
+ /* not essential but without this we store over-alloc'd memory in the CustomData layers */
if (LIKELY((MEM_allocN_len(mface) / sizeof(*mface)) != totface)) {
mface = MEM_reallocN(mface, sizeof(*mface) * totface);
mface_to_poly_map = MEM_reallocN(mface_to_poly_map, sizeof(*mface_to_poly_map) * totface);
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2012-02-28 20:46:55 UTC (rev 44532)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2012-02-28 20:55:55 UTC (rev 44533)
@@ -902,7 +902,7 @@
/* For the smooth brush, uses the neighboring vertices around vert to calculate
a smoothed location for vert. Skips corner vertices (used by only one
polygon.) */
-static void neighbor_average(SculptSession *ss, float avg[3], const unsigned vert)
+static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert)
{
int i, j, ok, total=0;
IndexNode *node= ss->pmap[vert].first;
@@ -923,7 +923,7 @@
while(node){
f= &ss->mpoly[node->index];
- /* find the loop in the poly whic references this vertex */
+ /* find the loop in the poly which references this vertex */
ok = FALSE;
ml = ss->mloop + f->loopstart;
for (j = 0; j < f->totloop; j++, ml++) {
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