[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44472] trunk/blender/source/gameengine/ Physics/Bullet/CcdPhysicsController.cpp: Fixing a crash when converting physics objects in the Game Engine.
Daniel Stokes
kupomail at gmail.com
Sun Feb 26 22:57:52 CET 2012
Revision: 44472
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44472
Author: kupoman
Date: 2012-02-26 21:57:51 +0000 (Sun, 26 Feb 2012)
Log Message:
-----------
Fixing a crash when converting physics objects in the Game Engine.
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2012-02-26 21:32:20 UTC (rev 44471)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2012-02-26 21:57:51 UTC (rev 44472)
@@ -1431,6 +1431,7 @@
if (!dm) {
free_dm = true;
dm = CDDM_from_mesh(meshobj->GetMesh(), NULL);
+ DM_ensure_tessface(dm);
}
MVert *mvert = dm->getVertArray(dm);
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