[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46004] trunk/blender/source/blender/ blenkernel/intern/softbody.c: Patch by Jose Geraldo Brito
Jens Ole Wund (bjornmose)
bjornmose at gmx.net
Fri Apr 27 13:49:09 CEST 2012
Revision: 46004
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46004
Author: bjornmose
Date: 2012-04-27 11:49:09 +0000 (Fri, 27 Apr 2012)
Log Message:
-----------
Patch by Jose Geraldo Brito
Tracker 31061
It cures the stiff quad option and does not seem to harm.
Nowever the stiff quads behave strange in a ngom mesh.
I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends:
negon wants less edges softbodies would work better if more structural edges were possible
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/softbody.c
Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c 2012-04-27 10:00:21 UTC (rev 46003)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c 2012-04-27 11:49:09 UTC (rev 46004)
@@ -78,6 +78,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
#include "BKE_deform.h"
+#include "BKE_mesh.h"
//XXX #include "BIF_editdeform.h"
//XXX #include "BIF_graphics.h"
#include "PIL_time.h"
@@ -3267,6 +3268,7 @@
BodyPoint *bp;
BodySpring *bs;
int a, totedge;
+ BKE_mesh_tessface_ensure(me);
if (ob->softflag & OB_SB_EDGES) totedge= me->totedge;
else totedge= 0;
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