[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40568] branches/soc-2011-cucumber/release /scripts/startup/bl_ui/properties_game.py: Using fully-qualified bpy.types. Panel instead of Panel.
Alex Fraser
alex at phatcore.com
Mon Sep 26 16:02:56 CEST 2011
Revision: 40568
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40568
Author: z0r
Date: 2011-09-26 14:02:56 +0000 (Mon, 26 Sep 2011)
Log Message:
-----------
Using fully-qualified bpy.types.Panel instead of Panel. This was preventing
all panels from drawing.
Modified Paths:
--------------
branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py
Modified: branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py 2011-09-26 13:24:42 UTC (rev 40567)
+++ branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py 2011-09-26 14:02:56 UTC (rev 40568)
@@ -222,7 +222,7 @@
row.prop(game, "use_collision_compound", text="Compound")
-class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
+class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, bpy.types.Panel):
bl_label = "Create Obstacle"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -464,7 +464,7 @@
col.prop(gs, "restrict_animation_updates")
-class RENDER_PT_game_display(RenderButtonsPanel, Panel):
+class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -677,7 +677,7 @@
col.prop(gs, "logic_step_max", text="Max")
-class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
+class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Obstacle simulation"
COMPAT_ENGINES = {'BLENDER_GAME'}
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