[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40532] trunk/blender/source/blender/ editors/space_view3d: added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing.
Campbell Barton
ideasman42 at gmail.com
Sun Sep 25 07:48:17 CEST 2011
Revision: 40532
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40532
Author: campbellbarton
Date: 2011-09-25 05:48:16 +0000 (Sun, 25 Sep 2011)
Log Message:
-----------
added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawarmature.c
trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2011-09-25 04:55:04 UTC (rev 40531)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2011-09-25 05:48:16 UTC (rev 40532)
@@ -697,14 +697,10 @@
vec[0]= - *(si+a) * dirvec[0] + *(co+a) * norvec[0];
vec[1]= - *(si+a) * dirvec[1] + *(co+a) * norvec[1];
vec[2]= - *(si+a) * dirvec[2] + *(co+a) * norvec[2];
+
+ madd_v3_v3v3fl(vec1, headvec, vec, head);
+ madd_v3_v3v3fl(vec2, headvec, vec, head + dist);
- vec1[0]= headvec[0] + head*vec[0];
- vec1[1]= headvec[1] + head*vec[1];
- vec1[2]= headvec[2] + head*vec[2];
- vec2[0]= headvec[0] + (head+dist)*vec[0];
- vec2[1]= headvec[1] + (head+dist)*vec[1];
- vec2[2]= headvec[2] + (head+dist)*vec[2];
-
glColor4ub(255, 255, 255, 50);
glVertex3fv(vec1);
//glColor4ub(255, 255, 255, 0);
@@ -715,14 +711,10 @@
vec[0]= *(si+a) * dirvec[0] + *(co+a) * norvec[0];
vec[1]= *(si+a) * dirvec[1] + *(co+a) * norvec[1];
vec[2]= *(si+a) * dirvec[2] + *(co+a) * norvec[2];
+
+ madd_v3_v3v3fl(vec1, tailvec, vec, tail);
+ madd_v3_v3v3fl(vec2, tailvec, vec, tail + dist);
- vec1[0]= tailvec[0] + tail*vec[0];
- vec1[1]= tailvec[1] + tail*vec[1];
- vec1[2]= tailvec[2] + tail*vec[2];
- vec2[0]= tailvec[0] + (tail+dist)*vec[0];
- vec2[1]= tailvec[1] + (tail+dist)*vec[1];
- vec2[2]= tailvec[2] + (tail+dist)*vec[2];
-
//glColor4ub(255, 255, 255, 50);
glVertex3fv(vec1);
//glColor4ub(255, 255, 255, 0);
@@ -733,14 +725,10 @@
vec[0]= - *(si) * dirvec[0] + *(co) * norvec[0];
vec[1]= - *(si) * dirvec[1] + *(co) * norvec[1];
vec[2]= - *(si) * dirvec[2] + *(co) * norvec[2];
-
- vec1[0]= headvec[0] + head*vec[0];
- vec1[1]= headvec[1] + head*vec[1];
- vec1[2]= headvec[2] + head*vec[2];
- vec2[0]= headvec[0] + (head+dist)*vec[0];
- vec2[1]= headvec[1] + (head+dist)*vec[1];
- vec2[2]= headvec[2] + (head+dist)*vec[2];
-
+
+ madd_v3_v3v3fl(vec1, headvec, vec, head);
+ madd_v3_v3v3fl(vec2, headvec, vec, head + dist);
+
//glColor4ub(255, 255, 255, 50);
glVertex3fv(vec1);
//glColor4ub(255, 255, 255, 0);
@@ -839,21 +827,17 @@
glLoadName(id | BONESEL_BONE);
glBegin(GL_LINES);
- vec[0]= headvec[0] + norvech[0];
- vec[1]= headvec[1] + norvech[1];
- vec[2]= headvec[2] + norvech[2];
+
+ add_v3_v3v3(vec, headvec, norvech);
glVertex3fv(vec);
- vec[0]= tailvec[0] + norvect[0];
- vec[1]= tailvec[1] + norvect[1];
- vec[2]= tailvec[2] + norvect[2];
+
+ add_v3_v3v3(vec, tailvec, norvect);
glVertex3fv(vec);
- vec[0]= headvec[0] - norvech[0];
- vec[1]= headvec[1] - norvech[1];
- vec[2]= headvec[2] - norvech[2];
+
+ sub_v3_v3v3(vec, headvec, norvech);
glVertex3fv(vec);
- vec[0]= tailvec[0] - norvect[0];
- vec[1]= tailvec[1] - norvect[1];
- vec[2]= tailvec[2] - norvect[2];
+
+ sub_v3_v3v3(vec, tailvec, norvect);
glVertex3fv(vec);
glEnd();
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2011-09-25 04:55:04 UTC (rev 40531)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2011-09-25 05:48:16 UTC (rev 40532)
@@ -986,6 +986,7 @@
uiItemR(col, &eboneptr, "tail_radius", 0, "Radius", ICON_NONE);
uiItemR(col, &eboneptr, "roll", 0, "Roll", ICON_NONE);
+ uiItemR(col, &eboneptr, "envelope_distance", 0, "Envelope", ICON_NONE);
}
static void v3d_editmetaball_buts(uiLayout *layout, Object *ob)
More information about the Bf-blender-cvs
mailing list