[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40125] branches/bmesh/blender: svn merge -r40117:40124 https://svn.blender.org/svnroot/bf-blender/trunk/ blender

Campbell Barton ideasman42 at gmail.com
Sun Sep 11 15:23:30 CEST 2011


Revision: 40125
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40125
Author:   campbellbarton
Date:     2011-09-11 13:23:30 +0000 (Sun, 11 Sep 2011)
Log Message:
-----------
svn merge -r40117:40124 https://svn.blender.org/svnroot/bf-blender/trunk/blender

Revision Links:
--------------
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40117

Modified Paths:
--------------
    branches/bmesh/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp
    branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp
    branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.h
    branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerReader.cpp
    branches/bmesh/blender/source/blender/blenkernel/BKE_sequencer.h
    branches/bmesh/blender/source/blender/blenkernel/intern/editderivedbmesh.c
    branches/bmesh/blender/source/blender/editors/sound/sound_ops.c
    branches/bmesh/blender/source/blender/makesdna/DNA_sequence_types.h
    branches/bmesh/blender/source/blender/makesrna/intern/rna_actuator.c
    branches/bmesh/blender/source/blender/makesrna/intern/rna_object.c
    branches/bmesh/blender/source/blender/makesrna/intern/rna_space.c

Property Changed:
----------------
    branches/bmesh/blender/
    branches/bmesh/blender/release/
    branches/bmesh/blender/source/blender/editors/space_outliner/


Property changes on: branches/bmesh/blender
___________________________________________________________________
Modified: svn:mergeinfo
   - /trunk/blender:39992-40117
   + /trunk/blender:39992-40124

Modified: branches/bmesh/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp
===================================================================
--- branches/bmesh/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/intern/audaspace/intern/AUD_JOSResampleReader.cpp	2011-09-11 13:23:30 UTC (rev 40125)
@@ -118,7 +118,8 @@
 {\
 	sample_t* buf = m_buffer.getBuffer();\
 \
-	int P, l, end, channel, i;\
+	unsigned int P, l;\
+	int end, channel, i;\
 	double eta, v, f_increment, factor;\
 \
 	m_sums.assureSize(m_channels * sizeof(double));\
@@ -222,7 +223,7 @@
 \
 			for(channel = 0; channel < m_channels; channel++)\
 			{\
-				*buffer = f_increment / m_L * sums[channel];\
+								*buffer = factor * sums[channel];\
 				buffer++;\
 			}\
 		}\
@@ -230,7 +231,7 @@
 		m_P += fmod(1.0 / factor, 1.0);\
 		m_n += floor(1.0 / factor);\
 \
-		if(m_P >= 1.0)\
+		while(m_P >= 1.0)\
 		{\
 			m_P -= 1.0;\
 			m_n++;\
@@ -364,9 +365,9 @@
 	double factor = AUD_MIN(target_factor, m_last_factor);
 
 	if(factor >= 1)
-		len = (m_n - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
+		len = (int(m_n) - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
 	else
-		len = (m_n - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
+		len = (int(m_n) - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
 
 	if(len > 0)
 	{

Modified: branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp
===================================================================
--- branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.cpp	2011-09-11 13:23:30 UTC (rev 40125)
@@ -66,7 +66,7 @@
 		m_handle->stop();
 }
 
-void AUD_SequencerHandle::update(float position, float frame)
+void AUD_SequencerHandle::update(float position, float frame, float fps)
 {
 	if(!m_handle.isNull())
 	{
@@ -132,7 +132,7 @@
 		m_3dhandle->setSourceLocation(v);
 		m_entry->m_location.read(frame + 1, v2.get());
 		v2 -= v;
-		m_3dhandle->setSourceVelocity(v2);
+		m_3dhandle->setSourceVelocity(v2 * fps);
 
 		if(m_entry->m_muted)
 			m_handle->setVolume(0);

Modified: branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.h
===================================================================
--- branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.h	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerHandle.h	2011-09-11 13:23:30 UTC (rev 40125)
@@ -94,8 +94,9 @@
 	 * Updates the handle for playback.
 	 * \param position The current time during playback.
 	 * \param frame The current frame during playback.
+	 * \param fps The animation frames per second.
 	 */
-	void update(float position, float frame);
+	void update(float position, float frame, float fps);
 
 	/**
 	 * Seeks the handle to a specific time position.

Modified: branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerReader.cpp
===================================================================
--- branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerReader.cpp	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/intern/audaspace/intern/AUD_SequencerReader.cpp	2011-09-11 13:23:30 UTC (rev 40125)
@@ -162,7 +162,7 @@
 
 		for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++)
 		{
-			(*it)->update(time, frame);
+			(*it)->update(time, frame, m_factory->m_fps);
 		}
 
 		m_factory->m_volume.read(frame, &volume);
@@ -174,7 +174,7 @@
 		m_device.setListenerLocation(v);
 		m_factory->m_location.read(frame + 1, v2.get());
 		v2 -= v;
-		m_device.setListenerVelocity(v2);
+		m_device.setListenerVelocity(v2 * m_factory->m_fps);
 
 		m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);
 


Property changes on: branches/bmesh/blender/release
___________________________________________________________________
Modified: svn:mergeinfo
   - /trunk/blender/release:31524-40117
   + /trunk/blender/release:31524-40124

Modified: branches/bmesh/blender/source/blender/blenkernel/BKE_sequencer.h
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/BKE_sequencer.h	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/source/blender/blenkernel/BKE_sequencer.h	2011-09-11 13:23:30 UTC (rev 40125)
@@ -45,8 +45,6 @@
 struct StripElem;
 struct bSound;
 
-#define MAXSEQ          32
-
 #define BUILD_SEQAR_COUNT_NOTHING  0
 #define BUILD_SEQAR_COUNT_CURRENT  1
 #define BUILD_SEQAR_COUNT_CHILDREN 2

Modified: branches/bmesh/blender/source/blender/blenkernel/intern/editderivedbmesh.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/editderivedbmesh.c	2011-09-11 12:24:11 UTC (rev 40124)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/editderivedbmesh.c	2011-09-11 13:23:30 UTC (rev 40125)
@@ -591,6 +591,12 @@
 	BMIter iter;
 	int i, draw;
 
+	const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
+
+	/* GL_ZERO is used to detect if drawing has started or not */
+	GLenum poly_prev= GL_ZERO;
+	GLenum shade_prev= GL_ZERO;
+
 	/*BMESH_TODO*/
 	(void)useColors;
 
@@ -600,6 +606,10 @@
 	(void)compareDrawOptions;
 
 	if (bmdm->vertexCos) {
+		/* add direct access */
+		float (*vertexCos)[3]= bmdm->vertexCos;
+		float (*vertexNos)[3]= bmdm->vertexNos;
+		float (*faceNos)[3]=   bmdm->faceNos;
 		BMVert *eve;
 		
 		eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
@@ -619,32 +629,56 @@
 
 			draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_GetIndex(efa), &drawSmooth);
 			if(draw) {
+				const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
 				if (draw==2) { /* enabled with stipple */
+
+					if(poly_prev != GL_ZERO) glEnd();
+					poly_prev= GL_ZERO; /* force glBegin */
+
 		  			glEnable(GL_POLYGON_STIPPLE);
 		  			glPolygonStipple(stipple_quarttone);
 				}
 				
-				glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+				if(skip_normals) {
+					if(poly_type != poly_prev) {
+						if(poly_prev != GL_ZERO) glEnd();
+						glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
+					}
+					glVertex3fv(vertexCos[(int) BM_GetIndex(l[0]->v)]);
+					glVertex3fv(vertexCos[(int) BM_GetIndex(l[1]->v)]);
+					glVertex3fv(vertexCos[(int) BM_GetIndex(l[2]->v)]);
+				}
+				else {
+					const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
+					if (shade_type != shade_prev) {
+						glShadeModel((shade_prev= shade_type));
+					}
+					if(poly_type != poly_prev) {
+						if(poly_prev != GL_ZERO) glEnd();
+						glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
+					}
 
-				glBegin(GL_TRIANGLES);
-
-				if (!drawSmooth) {
-					glNormal3fv(bmdm->faceNos[i]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[0]->v)]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[1]->v)]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[2]->v)]);
-				} else {
-					glNormal3fv(bmdm->vertexNos[(int) BM_GetIndex(l[0]->v)]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[0]->v)]);
-					glNormal3fv(bmdm->vertexNos[(int) BM_GetIndex(l[1]->v)]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[1]->v)]);
-					glNormal3fv(bmdm->vertexNos[(int) BM_GetIndex(l[2]->v)]);
-					glVertex3fv(bmdm->vertexCos[(int) BM_GetIndex(l[2]->v)]);
+					if (!drawSmooth) {
+						glNormal3fv(faceNos[i]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[0]->v)]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[1]->v)]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[2]->v)]);
+					} else {
+						glNormal3fv(vertexNos[(int) BM_GetIndex(l[0]->v)]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[0]->v)]);
+						glNormal3fv(vertexNos[(int) BM_GetIndex(l[1]->v)]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[1]->v)]);
+						glNormal3fv(vertexNos[(int) BM_GetIndex(l[2]->v)]);
+						glVertex3fv(vertexCos[(int) BM_GetIndex(l[2]->v)]);
+					}
 				}
-				glEnd();
 
-				if (draw==2)
+				if (draw==2) {
+					glEnd();
+					poly_prev= GL_ZERO; /* force glBegin */
+
 					glDisable(GL_POLYGON_STIPPLE);
+				}
 			}
 		}
 	} else {
@@ -661,33 +695,61 @@
 			
 			draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BM_GetIndex(efa), &drawSmooth);
 			if(draw) {
+				const GLenum poly_type= GL_TRIANGLES; /* BMESH NOTE, this is odd but keep it for now to match trunk */
 				if (draw==2) { /* enabled with stipple */
+
+					if(poly_prev != GL_ZERO) glEnd();
+					poly_prev= GL_ZERO; /* force glBegin */
+
 		  			glEnable(GL_POLYGON_STIPPLE);
 		  			glPolygonStipple(stipple_quarttone);
 				}
-				glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
 				
-				glBegin(GL_TRIANGLES);
-				if (!drawSmooth) {
-					glNormal3fv(efa->no);
+				if(skip_normals) {
+					if(poly_type != poly_prev) {
+						if(poly_prev != GL_ZERO) glEnd();
+						glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
+					}
 					glVertex3fv(l[0]->v->co);
 					glVertex3fv(l[1]->v->co);
 					glVertex3fv(l[2]->v->co);
-				} else {
-					glNormal3fv(l[0]->v->no);
-					glVertex3fv(l[0]->v->co);
-					glNormal3fv(l[1]->v->no);
-					glVertex3fv(l[1]->v->co);
-					glNormal3fv(l[2]->v->no);
-					glVertex3fv(l[2]->v->co);
 				}
-				glEnd();
-				
-				if (draw==2)
+				else {
+					const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
+					if (shade_type != shade_prev) {
+						glShadeModel((shade_prev= shade_type));
+					}
+					if(poly_type != poly_prev) {
+						if(poly_prev != GL_ZERO) glEnd();
+						glBegin((poly_prev= poly_type)); /* BMesh: will always be GL_TRIANGLES */
+					}
+
+					if (!drawSmooth) {
+						glNormal3fv(efa->no);
+						glVertex3fv(l[0]->v->co);
+						glVertex3fv(l[1]->v->co);
+						glVertex3fv(l[2]->v->co);
+					} else {
+						glNormal3fv(l[0]->v->no);
+						glVertex3fv(l[0]->v->co);
+						glNormal3fv(l[1]->v->no);
+						glVertex3fv(l[1]->v->co);
+						glNormal3fv(l[2]->v->no);
+						glVertex3fv(l[2]->v->co);
+					}
+				}
+				if (draw==2) {

@@ Diff output truncated at 10240 characters. @@



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